muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp dbe1e693e5 MudEngine:
- Changed Player[] array to a List<> Collection of PlayerBasics. This change is reflected across all Types.
 - Game now contains a Start() function. StartServer is now called from within here.
 - Game now has partial support for the Script Engine

MudGame:
 - Game.StartServer has changed to Game.Start(). StartServer is called within Start().
2010-07-24 10:33:27 -07:00

41 lines
No EOL
1.4 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameObjects.Characters.Controlled;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
{
if (player is PlayerAdmin)
{
for (int i = 0; i < project.PlayerCollection.Count; i++)
project.PlayerCollection[i].Save(project.PlayerCollection[i].Name + ".dat");
project.server.EndServer();
if (project.ServerType == ProtocolType.Tcp)
project.server.InitializeTCP(555, ref project.PlayerCollection);
else
project.server.InitializeUDP(555, ref project.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}