- Migrated additional content from MudDesigner solution to MudEngine.

- Updated MudDesigner to reference the new MudEngine solution.
- MudDesigner currently references engine classes within it's own solution and the MudEngine solution. This will be addressed soon. All classes related to the engine will be moved to the MudEngine project.
- Began prepping for the removal of all UITypeEditor classes and the namespace from the MudDesigner project.

Please note that while this version will compile, it is currently broken. Projects do not get created correctly due to the migration I'm performing. The designer is given less priority at the moment as the engine is the primary focus. Projects will need to be hard-coded using the MudEngine library until the designer is fixed.
This commit is contained in:
Scionwest_cp 2010-07-15 20:21:56 -07:00
parent dc311f5aa5
commit d40b8690d5
59 changed files with 217 additions and 1538 deletions

View file

@ -4,21 +4,21 @@ using System.Linq;
using System.Text;
using System.IO;
using MudDesigner.MudEngine.Interfaces;
using MudDesigner.MudEngine.Characters;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects.Environment;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.Engine.Interfaces;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudDesigner.MudEngine.GameCommands
namespace MudEngine.Commands
{
public class CommandWalk : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(BaseCharacter player, ProjectInformation project, Room room, string command)
public CommandResults Execute(BaseCharacter player, GameSetup project, Room room, string command)
{
string[] words = command.Split(' ');
List<string> directions = new List<string>();