diff --git a/Mud Designer/Designer.cs b/Mud Designer/Designer.cs index 026c4be..ef7206f 100644 --- a/Mud Designer/Designer.cs +++ b/Mud Designer/Designer.cs @@ -8,11 +8,12 @@ using System.Text; using System.Windows.Forms; //Mud Designer -using MudDesigner.MudEngine.FileSystem; -using MudDesigner.MudEngine.GameManagement; -using MudDesigner.MudEngine.GameObjects; -using MudDesigner.MudEngine.GameObjects.Environment; -using MudDesigner.MudEngine.GameObjects.Items; +using MudEngine.FileSystem; +using MudEngine.GameManagement; +using MudEngine.GameObjects; +using MudEngine.GameObjects.Characters; +using MudEngine.GameObjects.Environment; +using MudEngine.GameObjects.Items; using MudDesigner.UIWidgets; namespace MudDesigner @@ -36,7 +37,7 @@ namespace MudDesigner } //Currently loaded project - ProjectInformation _Project; + GameSetup _Project; //Used for temporarily holding an object during load. BaseObject _GameObject; //Check for if the loaded object is saved yet or not. @@ -53,7 +54,7 @@ namespace MudDesigner //instance a baseObject so that we can store inherited classes //for use during our runtime _GameObject = new BaseObject(); - _Project = new ProjectInformation(); + _Project = new GameSetup(); _Widget = new RealmWidget(); IsSaved = true; @@ -61,7 +62,7 @@ namespace MudDesigner string projectPath = FileManager.GetDataPath(SaveDataTypes.Root); if (File.Exists(Path.Combine(projectPath, _Project.Filename))) - _Project = (ProjectInformation)_Project.Load(projectPath); + _Project = (GameSetup)_Project.Load(projectPath); //ensure the path exists ValidatePath(projectPath); @@ -236,7 +237,7 @@ namespace MudDesigner return; //Project Information file case ObjectType.Project: - _Project = (ProjectInformation)_Project.Load(FileManager.GetDataPath(SaveDataTypes.Root)); + _Project = (GameSetup)_Project.Load(FileManager.GetDataPath(SaveDataTypes.Root)); propertyObject.SelectedObject = _Project; break; //Currency File @@ -578,7 +579,7 @@ namespace MudDesigner { if (propertyObject.SelectedObject is Zone) { - MudDesigner.MudEngine.UITypeEditors.UIRoomControl control = new MudDesigner.MudEngine.UITypeEditors.UIRoomControl((Zone)propertyObject.SelectedObject); + MudDesigner.Engine.UITypeEditors.UIRoomControl control = new MudDesigner.Engine.UITypeEditors.UIRoomControl((Zone)propertyObject.SelectedObject); control.ShowDialog(); } diff --git a/Mud Designer/Mud Designer.csproj b/Mud Designer/Mud Designer.csproj index 6df5604..07282f4 100644 --- a/Mud Designer/Mud Designer.csproj +++ b/Mud Designer/Mud Designer.csproj @@ -3,7 +3,7 @@ Debug AnyCPU - 9.0.21022 + 9.0.30729 2.0 {F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434} WinExe @@ -69,42 +69,17 @@ Designer.cs - - - - - - - - - - - - - - - - - - - - - - - - - @@ -182,7 +157,6 @@ Settings.settings True - Form @@ -220,6 +194,12 @@ true + + + {498943A8-DF5A-4DB0-B506-0BFF44788657} + MudEngine + +