- Migrated additional content from MudDesigner solution to MudEngine.

- Updated MudDesigner to reference the new MudEngine solution.
- MudDesigner currently references engine classes within it's own solution and the MudEngine solution. This will be addressed soon. All classes related to the engine will be moved to the MudEngine project.
- Began prepping for the removal of all UITypeEditor classes and the namespace from the MudDesigner project.

Please note that while this version will compile, it is currently broken. Projects do not get created correctly due to the migration I'm performing. The designer is given less priority at the moment as the engine is the primary focus. Projects will need to be hard-coded using the MudEngine library until the designer is fixed.
This commit is contained in:
Scionwest_cp 2010-07-15 20:21:56 -07:00
parent dc311f5aa5
commit d40b8690d5
59 changed files with 217 additions and 1538 deletions

View file

@ -8,11 +8,12 @@ using System.Text;
using System.Windows.Forms;
//Mud Designer
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
using MudDesigner.MudEngine.GameObjects.Items;
using MudEngine.FileSystem;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Characters;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
using MudDesigner.UIWidgets;
namespace MudDesigner
@ -36,7 +37,7 @@ namespace MudDesigner
}
//Currently loaded project
ProjectInformation _Project;
GameSetup _Project;
//Used for temporarily holding an object during load.
BaseObject _GameObject;
//Check for if the loaded object is saved yet or not.
@ -53,7 +54,7 @@ namespace MudDesigner
//instance a baseObject so that we can store inherited classes
//for use during our runtime
_GameObject = new BaseObject();
_Project = new ProjectInformation();
_Project = new GameSetup();
_Widget = new RealmWidget();
IsSaved = true;
@ -61,7 +62,7 @@ namespace MudDesigner
string projectPath = FileManager.GetDataPath(SaveDataTypes.Root);
if (File.Exists(Path.Combine(projectPath, _Project.Filename)))
_Project = (ProjectInformation)_Project.Load(projectPath);
_Project = (GameSetup)_Project.Load(projectPath);
//ensure the path exists
ValidatePath(projectPath);
@ -236,7 +237,7 @@ namespace MudDesigner
return;
//Project Information file
case ObjectType.Project:
_Project = (ProjectInformation)_Project.Load(FileManager.GetDataPath(SaveDataTypes.Root));
_Project = (GameSetup)_Project.Load(FileManager.GetDataPath(SaveDataTypes.Root));
propertyObject.SelectedObject = _Project;
break;
//Currency File
@ -578,7 +579,7 @@ namespace MudDesigner
{
if (propertyObject.SelectedObject is Zone)
{
MudDesigner.MudEngine.UITypeEditors.UIRoomControl control = new MudDesigner.MudEngine.UITypeEditors.UIRoomControl((Zone)propertyObject.SelectedObject);
MudDesigner.Engine.UITypeEditors.UIRoomControl control = new MudDesigner.Engine.UITypeEditors.UIRoomControl((Zone)propertyObject.SelectedObject);
control.ShowDialog();
}