Added SwitchStateCommand ability, Future (replace dual lists to single Dictionary)
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parent
a0c406d482
commit
ca97b9c439
7 changed files with 69 additions and 3 deletions
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@ -8,6 +8,7 @@ namespace WinPC.Engine.Commands
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public class InvalidCommand : ICommand
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{
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private Socket Connection { get; set; }
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public InvalidCommand(Socket connnection)
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{
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Connection = connnection;
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22
MudEngine/WinPC.Engine/Commands/SwitchStateCommand.cs
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22
MudEngine/WinPC.Engine/Commands/SwitchStateCommand.cs
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@ -0,0 +1,22 @@
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using WinPC.Engine.Abstract.Core;
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using WinPC.Engine.Directors;
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namespace WinPC.Engine.Commands
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{
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public class SwitchStateCommand : ICommand
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{
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private ServerDirector Director { get; set; }
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private IState NewState { get; set; }
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private int Index { get; set; }
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public SwitchStateCommand(ServerDirector director, IState newState, int index)
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{
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Director = director;
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NewState = newState;
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}
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public void Execute()
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{
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Director.ConnectedPlayers[Index].SwitchState(NewState);
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}
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}
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}
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@ -21,5 +21,10 @@ namespace WinPC.Engine.Core
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{
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Connection.Close();
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}
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public void SwitchState(IState state)
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{
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CurrentState = state;
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}
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}
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}
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@ -14,6 +14,8 @@ namespace WinPC.Engine.Directors
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public List<Thread> ConnectionThreads { get; private set; }
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public List<Player> ConnectedPlayers { get; private set; }
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public IServer Server { get; set; }
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public ServerDirector(IServer server)
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@ -38,6 +38,11 @@ namespace WinPC.Engine.States
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var input = Director.RecieveInput(Index);
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if (input == "menu")
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{
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return new SwitchStateCommand(Director, new MainMenuState(Director), Index);
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}
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return new InvalidCommand(Connection);
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}
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}
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@ -1,18 +1,48 @@
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using WinPC.Engine.Abstract.Core;
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using System.Net.Sockets;
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using System.Text;
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using WinPC.Engine.Abstract.Core;
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using WinPC.Engine.Commands;
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using WinPC.Engine.Directors;
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namespace WinPC.Engine.States
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{
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public class MainMenuState : IState
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{
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public ServerDirector Director { get; private set; }
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private Socket Connection { get; set; }
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private ASCIIEncoding Encoding { get; set; }
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private int Index;
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public MainMenuState(ServerDirector director)
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{
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Director = director;
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Encoding = new ASCIIEncoding();
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}
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public void Render(int index)
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{
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throw new System.NotImplementedException();
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Index = index;
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Connection = Director.ConnectedPlayers[index].Connection;
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Director.ConnectedPlayers[index].Connection.Send(Encoding.GetBytes("Your now in the Main Menu State Welcome!! !"+"\n\r"));
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}
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public ICommand GetCommand()
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{
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throw new System.NotImplementedException();
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var input = Director.RecieveInput(Index);
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if(input == "connect")
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{
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return new SwitchStateCommand(Director, new ConnectState(Director),Index);
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}
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return new InvalidCommand(Connection);
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}
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}
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}
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@ -65,6 +65,7 @@
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<Compile Include="Abstract.Networking\IServer.cs" />
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<Compile Include="Abstract.Objects\IItem.cs" />
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<Compile Include="Commands\InvalidCommand.cs" />
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<Compile Include="Commands\SwitchStateCommand.cs" />
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<Compile Include="Core\Logger.cs" />
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<Compile Include="Core\Player.cs" />
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<Compile Include="Directors\ServerDirector.cs" />
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