87 lines
No EOL
3.9 KiB
XML
87 lines
No EOL
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9D9E8CAC-8876-4725-9A65-2077DE4322DD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WinPC.Engine</RootNamespace>
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<AssemblyName>WinPC.Engine</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Abstract.Actions\ILoadable.cs" />
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<Compile Include="Abstract.Actions\ISaveable.cs" />
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<Compile Include="Abstract.Core\ICommand.cs" />
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<Compile Include="Abstract.Core\IEngine.cs" />
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<Compile Include="Abstract.Core\IGame.cs" />
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<Compile Include="Abstract.Core\IGameObject.cs" />
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<Compile Include="Abstract.Core\IInventory.cs" />
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<Compile Include="Abstract.Core\ILogger.cs" />
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<Compile Include="Abstract.Core\IPlayer.cs" />
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<Compile Include="Abstract.Core\IRealm.cs" />
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<Compile Include="Abstract.Core\IRoom.cs" />
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<Compile Include="Abstract.Core\IRule.cs" />
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<Compile Include="Abstract.Core\IState.cs" />
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<Compile Include="Abstract.Actions\IUseable.cs" />
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<Compile Include="Abstract.Directors\IConnectionsDirector.cs" />
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<Compile Include="Abstract.Directors\IRuleDirector.cs" />
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<Compile Include="Abstract.Directors\IServerDirector.cs" />
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<Compile Include="Abstract.Networking\IConnection.cs" />
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<Compile Include="Abstract.Networking\IServer.cs" />
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<Compile Include="Abstract.Objects\IItem.cs" />
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<Compile Include="Commands\InvalidCommand.cs" />
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<Compile Include="Commands\SwitchStateCommand.cs" />
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<Compile Include="Core\Logger.cs" />
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<Compile Include="Core\Player.cs" />
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<Compile Include="Directors\ServerDirector.cs" />
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<Compile Include="Engine.cs" />
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<Compile Include="Networking\Server.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="States\ConnectState.cs" />
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<Compile Include="States\MainMenuState.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |