Project restructure completed. All editors now contained within a single Project.

Note that some things are still broken from the migration, but will be addressed.
This commit is contained in:
Scionwest_cp 2009-12-01 19:27:01 -08:00
parent ec48ae95c3
commit b87136bc13
38 changed files with 4623 additions and 0 deletions

36
Mud Designer/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.Objects;
using MudDesigner.MudEngine.Objects.Environment;
namespace MudDesigner
{
static class Program
{
public static ProjectInformation Project{ get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Engine.ValidateDataPaths();
FileSystem.FileType = FileSystem.OutputFormats.XML;
Project = new ProjectInformation();
string filename = System.IO.Path.Combine(Engine.GetDataPath(Engine.SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileSystem.Load(filename, Project);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}
}