Designer HUB:

* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors'

MUDEngine:
 * Currency.cs - Added Default Values to Properties
 * Door.cs - Added initial properties and door state
 * ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs
 * Room.cs - Added initial properties
 * TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer.
 * ProjectInformation.cs - ProjectName property renamed to GameTitle.

Room Designer:
 * User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
This commit is contained in:
Scionwest_cp 2009-11-10 20:24:58 -08:00
parent 7a8437763b
commit ab8d46ed3c
10 changed files with 374 additions and 110 deletions

View file

@ -17,14 +17,6 @@ namespace MUDEngine
[XmlInclude(typeof(StartingLocation))]
public class ProjectInformation
{
public struct StartingLocation
{
public Room Room;
public Zone Zone;
public Realm Realm;
}
public enum TimeOfDayOptions
{
AlwaysDay,
@ -45,8 +37,8 @@ namespace MUDEngine
public string Website { get; set; }
[Category("Project Settings")]
[Description("The name of the project.")]
public string ProjectName { get; set; }
[Description("The name of the game.")]
public string GameTitle { get; set; }
[Category("Project Settings")]
/// <summary>