Designer HUB:
* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors' MUDEngine: * Currency.cs - Added Default Values to Properties * Door.cs - Added initial properties and door state * ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs * Room.cs - Added initial properties * TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer. * ProjectInformation.cs - ProjectName property renamed to GameTitle. Room Designer: * User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
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10 changed files with 374 additions and 110 deletions
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@ -17,14 +17,6 @@ namespace MUDEngine
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[XmlInclude(typeof(StartingLocation))]
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public class ProjectInformation
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{
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public struct StartingLocation
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{
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public Room Room;
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public Zone Zone;
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public Realm Realm;
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}
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public enum TimeOfDayOptions
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{
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AlwaysDay,
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@ -45,8 +37,8 @@ namespace MUDEngine
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public string Website { get; set; }
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[Category("Project Settings")]
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[Description("The name of the project.")]
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public string ProjectName { get; set; }
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[Description("The name of the game.")]
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public string GameTitle { get; set; }
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[Category("Project Settings")]
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/// <summary>
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