MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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parent
9585cede63
commit
a52ccf8da9
36 changed files with 365 additions and 297 deletions
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@ -10,12 +10,12 @@ namespace MudEngine.GameManagement
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{
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public static class Log
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{
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static List<string> cachedMessages = new List<string>();
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static List<String> cachedMessages = new List<String>();
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public static Boolean IsVerbose;
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public static void Write(string message)
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public static void Write(String message)
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{
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string filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Log.txt");
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String filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Log.txt");
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StreamWriter sw;
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if (File.Exists(filename))
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@ -30,12 +30,11 @@ namespace MudEngine.GameManagement
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cachedMessages.Add(message);
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}
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public static string GetMessages()
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public static String GetMessages()
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{
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string messages = "";
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StringBuilder sb = new StringBuilder();
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foreach (string message in cachedMessages)
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foreach (String message in cachedMessages)
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{
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sb.AppendLine(message);
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}
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@ -48,7 +47,7 @@ namespace MudEngine.GameManagement
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public static void FlushMessages()
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{
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cachedMessages = new List<string>();
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cachedMessages = new List<String>();
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}
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}
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}
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