MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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9585cede63
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36 changed files with 365 additions and 297 deletions
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@ -14,10 +14,10 @@ namespace MudEngine.Commands
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{
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public class CommandLook : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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public CommandResults Execute(String command, BaseCharacter player)
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{
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if (player.CurrentRoom == null)
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{
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@ -28,7 +28,7 @@ namespace MudEngine.Commands
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player.Send(player.CurrentRoom.Description);
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else
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{
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foreach(string entry in player.CurrentRoom.DetailedDescription)
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foreach(String entry in player.CurrentRoom.DetailedDescription)
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{
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player.Send(entry);
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}
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