Began initial work on the game world. World, Realm, Zone, Room and Doorway classes created but not implemented.
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18 changed files with 313 additions and 36 deletions
55
MudEngine/WinPC_Engine/Game/Environment/Zone.cs
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MudEngine/WinPC_Engine/Game/Environment/Zone.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Core.Interfaces;
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using MudEngine.GameScripts;
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using MudEngine.Game.Characters;
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namespace MudEngine.Game.Environment
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{
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public class Zone : BaseScript, IGameComponent, ISavable, IUpdatable
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{
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/// <summary>
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/// Gets or Sets the what stats
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/// </summary>
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public CharacterStats StatDrain { get; set; }
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public Boolean Safe { get; set; }
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public String Realm { get; private set; }
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public Zone(StandardGame game, String name, String description) : base(game, name, description)
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{
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this._RoomCollection = new List<Room>();
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}
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public void Initialize()
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{
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throw new NotImplementedException();
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}
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public void Destroy()
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{
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throw new NotImplementedException();
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}
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public string Filename
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{
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get { throw new NotImplementedException(); }
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}
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public void Update()
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{
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throw new NotImplementedException();
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}
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public void CreateRoom(String name, String description)
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{
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}
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private List<Room> _RoomCollection;
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}
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}
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