Created 2 new projects that are basically rewrites of the other two, many many many things are missing. but I want to effectively be able to switch states and commands without having to create dependencies.
Currently you can connect and Reach the "ConnectState" from there anything you state will just be an "InvalidCommand"
This commit is contained in:
parent
bec840f5e4
commit
a0c406d482
37 changed files with 960 additions and 3 deletions
38
MudEngine/WinPC.Server/Program.cs
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38
MudEngine/WinPC.Server/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using WinPC.Engine;
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using WinPC.Engine.Abstract.Networking;
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using WinPC.Engine.Core;
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using WinPC.Engine.Networking;
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namespace WinPC.Server
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{
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class Program
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{
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static void Main(string[] args)
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{
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//Setup the engines log system
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Logger.LogFilename = "StandardGame.Log";
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Logger.Enabled = true;
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Logger.ConsoleOutPut = true;
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Logger.ClearLog(); //Delete previous file.
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Logger.WriteLine("Server app starting...");
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IServer server = new Engine.Networking.Server(4000);
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server.Start(100,20);
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while (server.Enabled)
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{
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}
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server = null;
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//System.Windows.Forms.Application.Exit();
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}
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}
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}
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36
MudEngine/WinPC.Server/Properties/AssemblyInfo.cs
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36
MudEngine/WinPC.Server/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WinPC.Server")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("WinPC.Server")]
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[assembly: AssemblyCopyright("Copyright © 2012")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b48ada4f-5fc4-40e5-8f31-21f9745850d9")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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67
MudEngine/WinPC.Server/WinPC.Server.csproj
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67
MudEngine/WinPC.Server/WinPC.Server.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{161E78DB-10C5-43A6-BC15-0945BC6F941F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WinPC.Server</RootNamespace>
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<AssemblyName>WinPC.Server</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\WinPC.Engine\WinPC.Engine.csproj">
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<Project>{9D9E8CAC-8876-4725-9A65-2077DE4322DD}</Project>
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<Name>WinPC.Engine</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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10
MudEngine/WinPC.Server/WinPC.Server.csproj.vspscc
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10
MudEngine/WinPC.Server/WinPC.Server.csproj.vspscc
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""
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{
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"FILE_VERSION" = "9237"
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"ENLISTMENT_CHOICE" = "NEVER"
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"PROJECT_FILE_RELATIVE_PATH" = ""
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"NUMBER_OF_EXCLUDED_FILES" = "0"
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"ORIGINAL_PROJECT_FILE_PATH" = ""
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"NUMBER_OF_NESTED_PROJECTS" = "0"
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"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
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}
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