CharacterStats.ToString() now returns a formatted string with all of the stats.
StandardGame and it's Child Classes display the name of the game when ToString() is invoked. Realm and Zone save/load code is completed.
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parent
ee3cd897f2
commit
706c770dd7
6 changed files with 133 additions and 15 deletions
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@ -113,23 +113,35 @@ namespace MudEngine.DAL
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public String GetPath(DataTypes objectType)
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{
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//Exception checking
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String path = String.Empty;
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switch (objectType)
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{
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case DataTypes.Root:
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return this._InstallRoot;
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path = this._InstallRoot;
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break;
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case DataTypes.Characters:
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return this._Characters;
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path = this._Characters;
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break;
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case DataTypes.Environments:
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return this._Environments;
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path = this._Environments;
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break;
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case DataTypes.Equipment:
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return this._Equipment;
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path = this._Equipment;
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break;
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case DataTypes.Players:
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return this._Players;
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path = this._Players;
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break;
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case DataTypes.Scripts:
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return this._Scripts;
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path = this._Scripts;
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break;
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}
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return String.Empty;
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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return path;
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}
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public String GetFilePath(DataTypes objectType, String filename)
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@ -1,4 +1,4 @@
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using System;
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//using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -17,5 +17,17 @@ namespace MudEngine.Game.Characters
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public int Wisdom { get; set; }
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public int Charisma { get; set; }
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public int Experience { get; set; }
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public override string ToString()
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{
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return
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"Strength:" + this.Strength.ToString()
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+ ".Dexterity:" + this.Dexterity.ToString()
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+ ".Constitution:" + this.Constitution.ToString()
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+ ".Intelligence:" + this.Intelligence.ToString()
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+ ".Wisdom:" + this.Wisdom.ToString()
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+ ".Charisma:" + this.Charisma.ToString()
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+ ".Experience:" + this.Experience.ToString();
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}
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}
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}
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@ -29,7 +29,7 @@ namespace MudEngine.Game.Environment
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public Zone CreateZone(String name, String description)
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{
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Zone zone = new Zone(this.Game, name, description);
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Zone zone = new Zone(this.Game, name, description, this);
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this._ZoneCollection.Add(zone);
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zone.Realm = this;
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return zone;
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@ -51,7 +51,6 @@ namespace MudEngine.Game.Environment
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foreach (Zone zone in this._ZoneCollection)
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{
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this.SaveData.AddSaveData("Zone", zone.Name);
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zone.Save();
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}
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@ -60,6 +59,27 @@ namespace MudEngine.Game.Environment
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return true;
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}
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public override void Load(string filename)
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{
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String path = Path.GetDirectoryName(filename);
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if (!Directory.Exists(path))
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return;
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base.Load(filename);
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String[] zones = Directory.GetFiles(Path.Combine(Path.GetDirectoryName(this.Filename), "Zones"), "*.zone");
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foreach (String zone in zones)
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{
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Zone z = new Zone(this.Game, String.Empty, String.Empty, this);
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z.Load(zone);
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if (z != null)
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this._ZoneCollection.Add(z);
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}
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}
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private List<Zone> _ZoneCollection;
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}
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}
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@ -17,7 +17,7 @@ namespace MudEngine.Game.Environment
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{
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get
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{
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String path = Path.Combine(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments), this.Realm.Name, "Zones", this.Name + "." + this.GetType().Name);
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String path = Path.Combine(Path.GetDirectoryName(this.Realm.Filename), "Zones", this.Name + "." + this.GetType().Name);
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return path;
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}
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}
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@ -31,8 +31,9 @@ namespace MudEngine.Game.Environment
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public Realm Realm { get; set; }
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public Zone(StandardGame game, String name, String description) : base(game, name, description)
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public Zone(StandardGame game, String name, String description, Realm realm) : base(game, name, description)
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{
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this.Realm = realm;
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this._RoomCollection = new List<Room>();
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}
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@ -42,8 +43,59 @@ namespace MudEngine.Game.Environment
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return false;
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this.SaveData.AddSaveData("Safe", this.Safe.ToString());
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this.SaveData.Save(this.Filename);
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return true;
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this.SaveData.AddSaveData("CharacterStats", this.StatDrain.ToString());
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return this.SaveData.Save(this.Filename);
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}
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public override void Load(string filename)
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{
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String path = Path.GetDirectoryName(filename);
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if (!Directory.Exists(path))
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return;
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base.Load(filename);
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try { this.Safe = Convert.ToBoolean(this.SaveData.GetData("Safe")); }
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catch { this.LoadFailedMessage("Safe"); }
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try
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{
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String data = this.SaveData.GetData("CharacterStats");
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String[] stats = data.Split('.');
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CharacterStats charStats = new CharacterStats();
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foreach (String stat in stats)
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{
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String[] value = stat.Split(':');
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switch (value[0])
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{
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case "Strength":
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charStats.Strength = Convert.ToInt32(value[1]);
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break;
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case "Dexterity":
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charStats.Dexterity = Convert.ToInt32(value[1]);
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break;
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case "Constitution":
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charStats.Constitution = Convert.ToInt32(value[1]);
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break;
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case "Wisdom":
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charStats.Wisdom = Convert.ToInt32(value[1]);
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break;
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case "Charisma":
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charStats.Charisma = Convert.ToInt32(value[1]);
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break;
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case "Experience":
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charStats.Experience = Convert.ToInt32(value[1]);
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break;
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}
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}
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}
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catch
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{
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this.LoadFailedMessage("CharacterStats");
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}
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}
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public Room CreateRoom(String name, String description)
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@ -272,5 +272,10 @@ namespace MudEngine.Game
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Scripts)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Scripts));
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}
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public override string ToString()
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{
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return "Game: " + this.Name + " " + this.Version;
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}
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.Game.Environment;
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using MudEngine.Core.Interfaces;
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@ -57,7 +58,23 @@ namespace MudEngine.Game
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public void Load()
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{
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Logger.WriteLine("World Loading has not been implemented as of yet!");
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if (!Directory.Exists(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments)))
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{
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return;
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}
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String[] realmPaths = Directory.GetDirectories(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments));
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foreach (String realm in realmPaths)
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{
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String[] realms = Directory.GetFiles(realm);
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foreach (String file in realms)
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{
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Realm r = new Realm(this.Game, String.Empty, String.Empty);
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r.Load(file);
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}
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}
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}
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public void Destroy()
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