CharacterStats.ToString() now returns a formatted string with all of the stats.

StandardGame and it's Child Classes display the name of the game when ToString() is invoked.
Realm and Zone save/load code is completed.
This commit is contained in:
Scionwest_cp 2012-03-11 13:25:32 -07:00
parent ee3cd897f2
commit 706c770dd7
6 changed files with 133 additions and 15 deletions

View file

@ -17,7 +17,7 @@ namespace MudEngine.Game.Environment
{
get
{
String path = Path.Combine(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments), this.Realm.Name, "Zones", this.Name + "." + this.GetType().Name);
String path = Path.Combine(Path.GetDirectoryName(this.Realm.Filename), "Zones", this.Name + "." + this.GetType().Name);
return path;
}
}
@ -31,8 +31,9 @@ namespace MudEngine.Game.Environment
public Realm Realm { get; set; }
public Zone(StandardGame game, String name, String description) : base(game, name, description)
public Zone(StandardGame game, String name, String description, Realm realm) : base(game, name, description)
{
this.Realm = realm;
this._RoomCollection = new List<Room>();
}
@ -42,8 +43,59 @@ namespace MudEngine.Game.Environment
return false;
this.SaveData.AddSaveData("Safe", this.Safe.ToString());
this.SaveData.Save(this.Filename);
return true;
this.SaveData.AddSaveData("CharacterStats", this.StatDrain.ToString());
return this.SaveData.Save(this.Filename);
}
public override void Load(string filename)
{
String path = Path.GetDirectoryName(filename);
if (!Directory.Exists(path))
return;
base.Load(filename);
try { this.Safe = Convert.ToBoolean(this.SaveData.GetData("Safe")); }
catch { this.LoadFailedMessage("Safe"); }
try
{
String data = this.SaveData.GetData("CharacterStats");
String[] stats = data.Split('.');
CharacterStats charStats = new CharacterStats();
foreach (String stat in stats)
{
String[] value = stat.Split(':');
switch (value[0])
{
case "Strength":
charStats.Strength = Convert.ToInt32(value[1]);
break;
case "Dexterity":
charStats.Dexterity = Convert.ToInt32(value[1]);
break;
case "Constitution":
charStats.Constitution = Convert.ToInt32(value[1]);
break;
case "Wisdom":
charStats.Wisdom = Convert.ToInt32(value[1]);
break;
case "Charisma":
charStats.Charisma = Convert.ToInt32(value[1]);
break;
case "Experience":
charStats.Experience = Convert.ToInt32(value[1]);
break;
}
}
}
catch
{
this.LoadFailedMessage("CharacterStats");
}
}
public Room CreateRoom(String name, String description)