MudEngine:

- Player movement command now fully implemented. 
 - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property
 - Game.End() added to perform game ending duties and shut down the Server
 - Server now loses opened threads.
 - Player.Move() added to move the player from Room to Room.
 - Room.DoorwayExist() tweaked to work with the new way Environments are managed.

MudGame:
 - Now executes the Look command on startup so the player can see where they are located at.
 - Implements the new Game.End() method and fixes the game hanging upon exit.
This commit is contained in:
Scionwest_cp 2010-07-25 18:33:21 -07:00
parent 19e3ec0936
commit 70533582a6
7 changed files with 57 additions and 10 deletions

View file

@ -33,7 +33,9 @@ namespace MudEngine.Commands
if (door.TravelDirection == direction)
{
//TODO: Player.Move() method needed so room loading is handled by player code.
player.CurrentRoom = (Room)player.CurrentRoom.Load(door.ConnectedRoom);
//Old Code: player.CurrentRoom = (Room)player.CurrentRoom.Load(door.ConnectedRoom);
player.Move(direction);
CommandResults cmd = CommandEngine.ExecuteCommand("Look", player);
string lookValue = "";