- Player movement command now fully implemented. - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property - Game.End() added to perform game ending duties and shut down the Server - Server now loses opened threads. - Player.Move() added to move the player from Room to Room. - Room.DoorwayExist() tweaked to work with the new way Environments are managed. MudGame: - Now executes the Look command on startup so the player can see where they are located at. - Implements the new Game.End() method and fixes the game hanging upon exit.
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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public class CommandWalk : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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string[] words = command.Split(' ');
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List<string> directions = new List<string>();
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if (words.Length == 1)
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return new CommandResults("No direction supplied");
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else
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{
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foreach (Door door in player.CurrentRoom.Doorways)
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{
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AvailableTravelDirections direction = TravelDirections.GetTravelDirectionValue(words[1]);
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if (door.TravelDirection == direction)
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{
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//TODO: Player.Move() method needed so room loading is handled by player code.
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//Old Code: player.CurrentRoom = (Room)player.CurrentRoom.Load(door.ConnectedRoom);
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player.Move(direction);
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CommandResults cmd = CommandEngine.ExecuteCommand("Look", player);
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string lookValue = "";
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if (cmd.Result.Length != 0)
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lookValue = cmd.Result[0].ToString();
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return new CommandResults(new object[] { lookValue, player.CurrentRoom });
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}
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}
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}
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return new CommandResults("Unable to travel in that direction.");
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}
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}
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}
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