muddesigner/MudEngine/Commands/CommandWalk.cs
Scionwest_cp 70533582a6 MudEngine:
- Player movement command now fully implemented. 
 - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property
 - Game.End() added to perform game ending duties and shut down the Server
 - Server now loses opened threads.
 - Player.Move() added to move the player from Room to Room.
 - Room.DoorwayExist() tweaked to work with the new way Environments are managed.

MudGame:
 - Now executes the Look command on startup so the player can see where they are located at.
 - Implements the new Game.End() method and fixes the game hanging upon exit.
2010-07-25 18:33:21 -07:00

53 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
public class CommandWalk : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
string[] words = command.Split(' ');
List<string> directions = new List<string>();
if (words.Length == 1)
return new CommandResults("No direction supplied");
else
{
foreach (Door door in player.CurrentRoom.Doorways)
{
AvailableTravelDirections direction = TravelDirections.GetTravelDirectionValue(words[1]);
if (door.TravelDirection == direction)
{
//TODO: Player.Move() method needed so room loading is handled by player code.
//Old Code: player.CurrentRoom = (Room)player.CurrentRoom.Load(door.ConnectedRoom);
player.Move(direction);
CommandResults cmd = CommandEngine.ExecuteCommand("Look", player);
string lookValue = "";
if (cmd.Result.Length != 0)
lookValue = cmd.Result[0].ToString();
return new CommandResults(new object[] { lookValue, player.CurrentRoom });
}
}
}
return new CommandResults("Unable to travel in that direction.");
}
}
}