* Began writing the code for player login support.
* Re-organized the StandardCharacter source code. * StandardGame now implements DataPaths in its Constructor.
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f0ec29c240
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40b0d2be79
5 changed files with 101 additions and 67 deletions
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@ -21,8 +21,13 @@ namespace MudEngine.DAL
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public String Environments { get; set; }
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/// <summary>
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/// Path to the engines saved objects (Equipment etc).
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/// Gets the Path to the Characters save directory
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/// </summary>
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public String Objects { get; set; }
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public String Characters { get; set; }
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/// <summary>
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/// Gets the path to the saved players directory.
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/// </summary>
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public String Players { get; set; }
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}
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}
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@ -19,7 +19,7 @@ namespace MudEngine.Game.Characters
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/// <summary>
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/// Standard Character class used by all character based objects
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/// </summary>
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public class StandardCharacter : BaseScript, INetworked, ISavable, IUpdatable, IGameComponent
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public class StandardCharacter : BaseScript, INetworked, ISavable, IGameComponent
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{
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/// <summary>
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/// Gets a reference to the currently active game.
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@ -63,6 +63,8 @@ namespace MudEngine.Game.Characters
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this.Commands = new CommandSystem(CommandSystem.Commands);
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this.OnConnectEvent += new OnConnectHandler(OnConnect);
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this.OnDisconnectEvent += new OnDisconnectHandler(OnDisconnect);
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this.OnLoginEvent += new OnLoginHandler(OnLogin);
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}
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public StandardCharacter(StandardGame game, String name, String description, Socket connection)
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@ -77,24 +79,6 @@ namespace MudEngine.Game.Characters
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this._InitialMessage = true; //Strips Telnet client garbage text from initial message sent from client.
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}
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public override bool Save(String filename)
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{
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base.Save(filename, true);
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SaveData.AddSaveData("Immovable", Immovable.ToString());
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SaveData.AddSaveData("Password", Password);
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this.SaveData.Save(filename);
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return true;
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}
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public override void Load(string filename)
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{
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base.Load(filename);
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}
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public void Initialize()
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{
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//throw new NotImplementedException();
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@ -110,6 +94,23 @@ namespace MudEngine.Game.Characters
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this.Commands = null;
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}
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public override bool Save(String filename)
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{
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base.Save(filename, true);
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SaveData.AddSaveData("Immovable", Immovable.ToString());
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SaveData.AddSaveData("Password", Password);
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this.SaveData.Save(filename);
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return true;
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}
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public override void Load(string filename)
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{
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base.Load(filename);
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}
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internal void ExecuteCommand(string command)
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{
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if (this.Enabled)
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@ -121,6 +122,28 @@ namespace MudEngine.Game.Characters
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}
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}
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public void Connect(Socket connection)
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{
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this._Connection = connection;
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OnConnectEvent();
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}
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public void Disconnect()
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{
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Console.WriteLine("Disconnecting...");
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//Purge all of this characters commands.
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this.Destroy();
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//Close our currently open socket.
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this._Connection.Close();
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this.OnDisconnectEvent();
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Console.WriteLine("Disconnect Complete.");
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}
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public void SendMessage(String data)
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{
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this.SendMessage(data, true);
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@ -183,49 +206,6 @@ namespace MudEngine.Game.Characters
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}
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}
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public void Disconnect()
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{
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Console.WriteLine("Disconnecting...");
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//Purge all of this characters commands.
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this.Destroy();
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//Close our currently open socket.
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this._Connection.Close();
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//this._LoopThread.Abort();
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//Remove this character from the Connection Manager
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//ConnectionManager.RemoveConnection(this, );
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Console.WriteLine("Disconnect Complete.");
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}
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public void Connect(Socket connection)
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{
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this._Connection = connection;
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OnConnectEvent();
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}
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public void Update()
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{
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try
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{
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while (this.Game.Enabled)
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{
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_Writer.Flush();
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//String line = CleanString(GetInput());
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//Console.WriteLine(line);
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//ExecuteCommand(line);
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}
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}
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catch
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{
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}
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finally
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{
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this.Disconnect();
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}
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}
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String CleanString(String line)
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{
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/*
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@ -266,7 +246,6 @@ namespace MudEngine.Game.Characters
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public event OnDisconnectHandler OnDisconnectEvent;
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public void OnDisconnect()
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{
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}
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public delegate void OnLoginHandler();
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@ -7,6 +7,7 @@ using System.Text;
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using MudEngine.Networking;
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using MudEngine.Core;
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using MudEngine.Game.Characters;
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using MudEngine.DAL;
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namespace MudEngine.Game
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{
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@ -73,6 +74,11 @@ namespace MudEngine.Game
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/// </summary>
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public Server Server { get; protected set; }
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/// <summary>
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/// Gets or Sets the paths that content is saved to.
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/// </summary>
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public DataPaths SavePaths { get; set; }
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/// <summary>
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/// StandardGame constructor. If no Port number is provided, 4000 is used.
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/// </summary>
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@ -99,6 +105,15 @@ namespace MudEngine.Game
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//Setup our server.
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this.Server = new Server(this, port);
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//Setup default save paths.
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DataPaths paths = new DataPaths();
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paths.Environments = @"\Environment";
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paths.Characters = @"\Characters";
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paths.Players = @"\SavedPlayer";
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paths.Scripts = @"\Scripts";
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this.SavePaths = paths;
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}
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/// <summary>
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.Core.Interface;
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using MudEngine.Game;
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@ -29,12 +30,46 @@ namespace MudEngine.GameScripts.Commands
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public void Execute(string command, Game.Characters.StandardCharacter character)
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{
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StandardGame game = character.Game;
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character.SendMessage("Please enter character name: ");
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String name = String.Empty;
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while (String.IsNullOrEmpty(name))
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{
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name = character.GetInput();
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character.SendMessage("Enter your character name: ", false);
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String name = String.Empty;
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Boolean isFound = false;
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while (String.IsNullOrEmpty(name))
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{
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name = character.GetInput();
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if (String.IsNullOrEmpty(name))
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continue;
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//Look if the file exists.
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if (File.Exists(game.SavePaths.Players + @"\" + name))
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isFound = true;
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else
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{
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character.SendMessage("Enter your password: ", false);
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String password = character.GetInput();
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if (String.IsNullOrEmpty(password))
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{
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//Reset the process if no password supplied.
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name = String.Empty;
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continue;
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}
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else
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{
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}
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}
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}
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}
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}
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@ -30,7 +30,7 @@ namespace WinPC_Server
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game.Description = "This is a very simple game that was created to demonstrate MUD game creation with the Mud Designer Game Engine.";
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game.HiddenRoomNames = false;
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game.Multiplayer = true;
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game.Server.MOTD = "Welcome to the Sample Game demonstration server!";
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game.Server.MOTD = "Welcome to the Sample Game demonstration server! This is the Servers MOTD!";
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game.Version = "1.0";
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game.Website = "http://muddesigner.codeplex.com";
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