muddesigner/MudEngine/WinPC_Engine/DAL/DataPaths.cs
Scionwest_cp 40b0d2be79 * Began writing the code for player login support.
* Re-organized the StandardCharacter source code.
* StandardGame now implements DataPaths in its Constructor.
2012-03-03 13:53:56 -08:00

33 lines
869 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudEngine.DAL
{
/// <summary>
/// Contains the paths for the engines file storage.
/// </summary>
public struct DataPaths
{
/// <summary>
/// Path to the engines Script directory
/// </summary>
public String Scripts { get; set; }
/// <summary>
/// Path to the engines Environment files.
/// </summary>
public String Environments { get; set; }
/// <summary>
/// Gets the Path to the Characters save directory
/// </summary>
public String Characters { get; set; }
/// <summary>
/// Gets the path to the saved players directory.
/// </summary>
public String Players { get; set; }
}
}