* Re-organized the StandardCharacter source code. * StandardGame now implements DataPaths in its Constructor.
33 lines
869 B
C#
33 lines
869 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudEngine.DAL
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{
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/// <summary>
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/// Contains the paths for the engines file storage.
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/// </summary>
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public struct DataPaths
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{
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/// <summary>
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/// Path to the engines Script directory
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/// </summary>
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public String Scripts { get; set; }
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/// <summary>
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/// Path to the engines Environment files.
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/// </summary>
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public String Environments { get; set; }
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/// <summary>
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/// Gets the Path to the Characters save directory
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/// </summary>
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public String Characters { get; set; }
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/// <summary>
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/// Gets the path to the saved players directory.
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/// </summary>
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public String Players { get; set; }
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}
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}
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