Mud Designer:
Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
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24 changed files with 316 additions and 436 deletions
155
MudDesigner/frmDesigner.Designer.cs
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155
MudDesigner/frmDesigner.Designer.cs
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namespace MudDesigner
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{
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partial class frmDesigner
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.tabPage4 = new System.Windows.Forms.TabPage();
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this.tabControl2 = new System.Windows.Forms.TabControl();
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this.tabPage5 = new System.Windows.Forms.TabPage();
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this.tabPage6 = new System.Windows.Forms.TabPage();
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this.tabControl1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.tabControl2.SuspendLayout();
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this.SuspendLayout();
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//
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// tabControl1
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//
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this.tabControl1.Controls.Add(this.tabPage1);
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this.tabControl1.Controls.Add(this.tabPage2);
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this.tabControl1.Controls.Add(this.tabPage3);
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this.tabControl1.Controls.Add(this.tabPage4);
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this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabControl1.Location = new System.Drawing.Point(0, 0);
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this.tabControl1.Name = "tabControl1";
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this.tabControl1.SelectedIndex = 0;
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this.tabControl1.Size = new System.Drawing.Size(784, 562);
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this.tabControl1.TabIndex = 0;
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//
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// tabPage1
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//
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this.tabPage1.Location = new System.Drawing.Point(4, 22);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage1.Size = new System.Drawing.Size(776, 536);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "Game Settings";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// tabPage2
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//
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this.tabPage2.Controls.Add(this.tabControl2);
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this.tabPage2.Location = new System.Drawing.Point(4, 22);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage2.Size = new System.Drawing.Size(776, 536);
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "Environments";
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this.tabPage2.UseVisualStyleBackColor = true;
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//
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// tabPage3
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//
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this.tabPage3.Location = new System.Drawing.Point(4, 22);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Size = new System.Drawing.Size(192, 74);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Characters";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// tabPage4
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//
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this.tabPage4.Location = new System.Drawing.Point(4, 22);
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this.tabPage4.Name = "tabPage4";
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this.tabPage4.Size = new System.Drawing.Size(192, 74);
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this.tabPage4.TabIndex = 3;
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this.tabPage4.Text = "Items";
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this.tabPage4.UseVisualStyleBackColor = true;
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//
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// tabControl2
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//
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this.tabControl2.Controls.Add(this.tabPage5);
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this.tabControl2.Controls.Add(this.tabPage6);
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this.tabControl2.Location = new System.Drawing.Point(0, 0);
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this.tabControl2.Name = "tabControl2";
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this.tabControl2.SelectedIndex = 0;
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this.tabControl2.Size = new System.Drawing.Size(200, 100);
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this.tabControl2.TabIndex = 0;
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//
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// tabPage5
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//
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this.tabPage5.Location = new System.Drawing.Point(4, 22);
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this.tabPage5.Name = "tabPage5";
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this.tabPage5.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage5.Size = new System.Drawing.Size(192, 74);
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this.tabPage5.TabIndex = 0;
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this.tabPage5.Text = "tabPage5";
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this.tabPage5.UseVisualStyleBackColor = true;
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//
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// tabPage6
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//
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this.tabPage6.Location = new System.Drawing.Point(4, 22);
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this.tabPage6.Name = "tabPage6";
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this.tabPage6.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage6.Size = new System.Drawing.Size(192, 74);
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this.tabPage6.TabIndex = 1;
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this.tabPage6.Text = "tabPage6";
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this.tabPage6.UseVisualStyleBackColor = true;
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//
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// frmDesigner
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(784, 562);
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this.Controls.Add(this.tabControl1);
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this.Name = "frmDesigner";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Mud Designer";
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this.tabControl1.ResumeLayout(false);
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this.tabPage2.ResumeLayout(false);
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this.tabControl2.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.TabControl tabControl1;
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private System.Windows.Forms.TabPage tabPage1;
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private System.Windows.Forms.TabPage tabPage2;
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private System.Windows.Forms.TabPage tabPage3;
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private System.Windows.Forms.TabPage tabPage4;
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private System.Windows.Forms.TabControl tabControl2;
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private System.Windows.Forms.TabPage tabPage5;
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private System.Windows.Forms.TabPage tabPage6;
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}
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}
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