- Toolkit now saves and loads settings file
- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened. - Toolkit settings properties are no longer static within Settings.cs. - Program.cs now contains a staticu property for Toolkit settings.
This commit is contained in:
parent
d96a175372
commit
37b2d42b4c
7 changed files with 267 additions and 58 deletions
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@ -1,3 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?><ItemProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Properties><Property><Name>svn:ignore</Name><Value>bin
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obj
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</Value></Property><Property><Name>svn:ignore</Name><Value>bin
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obj
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Mud Designer.csproj.user
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</Value></Property></Properties></ItemProperties>
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98
Mud Designer/Editors/RealmExplorer.designer.cs
generated
98
Mud Designer/Editors/RealmExplorer.designer.cs
generated
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@ -34,27 +34,27 @@
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this.button4 = new System.Windows.Forms.Button();
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabRealm = new System.Windows.Forms.TabPage();
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this.tabScript = new System.Windows.Forms.TabPage();
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lstRealms = new System.Windows.Forms.ListBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.btnLoadRealm = new System.Windows.Forms.Button();
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this.btnSaveRealm = new System.Windows.Forms.Button();
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this.btnDeleteRealm = new System.Windows.Forms.Button();
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this.btnNewRealm = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lstRealms = new System.Windows.Forms.ListBox();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.propertyRealm = new System.Windows.Forms.PropertyGrid();
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this.tabScript = new System.Windows.Forms.TabPage();
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this.txtScript = new System.Windows.Forms.RichTextBox();
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this.tabControl1.SuspendLayout();
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this.tabRealm.SuspendLayout();
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this.tabScript.SuspendLayout();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.tabScript.SuspendLayout();
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this.SuspendLayout();
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//
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// button1
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@ -115,17 +115,6 @@
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this.tabRealm.Text = "Realm Setup";
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this.tabRealm.UseVisualStyleBackColor = true;
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//
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// tabScript
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//
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this.tabScript.Controls.Add(this.txtScript);
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this.tabScript.Location = new System.Drawing.Point(4, 22);
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this.tabScript.Name = "tabScript";
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this.tabScript.Padding = new System.Windows.Forms.Padding(3);
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this.tabScript.Size = new System.Drawing.Size(462, 438);
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this.tabScript.TabIndex = 1;
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this.tabScript.Text = "Realm Script";
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this.tabScript.UseVisualStyleBackColor = true;
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//
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// splitContainer1
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//
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this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
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@ -144,16 +133,26 @@
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this.splitContainer1.SplitterDistance = 196;
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this.splitContainer1.TabIndex = 0;
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//
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// groupBox3
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// groupBox1
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//
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this.groupBox3.Controls.Add(this.propertyRealm);
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this.groupBox3.Dock = System.Windows.Forms.DockStyle.Fill;
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this.groupBox3.Location = new System.Drawing.Point(0, 0);
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this.groupBox3.Name = "groupBox3";
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this.groupBox3.Size = new System.Drawing.Size(256, 432);
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this.groupBox3.TabIndex = 34;
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this.groupBox3.TabStop = false;
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this.groupBox3.Text = "Realm Properties";
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this.groupBox1.Controls.Add(this.lstRealms);
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this.groupBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.groupBox1.Location = new System.Drawing.Point(0, 76);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(196, 356);
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this.groupBox1.TabIndex = 36;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Realms List";
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//
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// lstRealms
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//
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this.lstRealms.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lstRealms.FormattingEnabled = true;
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this.lstRealms.Location = new System.Drawing.Point(3, 16);
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this.lstRealms.Name = "lstRealms";
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this.lstRealms.Size = new System.Drawing.Size(190, 329);
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this.lstRealms.Sorted = true;
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this.lstRealms.TabIndex = 17;
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//
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// groupBox2
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//
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@ -209,26 +208,16 @@
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this.btnNewRealm.UseVisualStyleBackColor = true;
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this.btnNewRealm.Click += new System.EventHandler(this.btnNewRealm_Click);
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//
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// groupBox1
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// groupBox3
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//
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this.groupBox1.Controls.Add(this.lstRealms);
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this.groupBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.groupBox1.Location = new System.Drawing.Point(0, 76);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(196, 356);
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this.groupBox1.TabIndex = 36;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Realms List";
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//
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// lstRealms
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//
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this.lstRealms.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lstRealms.FormattingEnabled = true;
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this.lstRealms.Location = new System.Drawing.Point(3, 16);
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this.lstRealms.Name = "lstRealms";
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this.lstRealms.Size = new System.Drawing.Size(190, 329);
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this.lstRealms.Sorted = true;
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this.lstRealms.TabIndex = 17;
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this.groupBox3.Controls.Add(this.propertyRealm);
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this.groupBox3.Dock = System.Windows.Forms.DockStyle.Fill;
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this.groupBox3.Location = new System.Drawing.Point(0, 0);
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this.groupBox3.Name = "groupBox3";
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this.groupBox3.Size = new System.Drawing.Size(256, 432);
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this.groupBox3.TabIndex = 34;
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this.groupBox3.TabStop = false;
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this.groupBox3.Text = "Realm Properties";
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//
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// propertyRealm
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//
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this.propertyRealm.TabIndex = 18;
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this.propertyRealm.ToolbarVisible = false;
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//
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// tabScript
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//
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this.tabScript.Controls.Add(this.txtScript);
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this.tabScript.Location = new System.Drawing.Point(4, 22);
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this.tabScript.Name = "tabScript";
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this.tabScript.Padding = new System.Windows.Forms.Padding(3);
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this.tabScript.Size = new System.Drawing.Size(462, 438);
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this.tabScript.TabIndex = 1;
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this.tabScript.Text = "Realm Script";
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this.tabScript.UseVisualStyleBackColor = true;
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//
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// txtScript
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//
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this.txtScript.Dock = System.Windows.Forms.DockStyle.Fill;
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this.Text = "Realm Explorer";
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this.tabControl1.ResumeLayout(false);
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this.tabRealm.ResumeLayout(false);
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this.tabScript.ResumeLayout(false);
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this.splitContainer1.Panel1.ResumeLayout(false);
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this.splitContainer1.Panel2.ResumeLayout(false);
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this.splitContainer1.ResumeLayout(false);
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this.groupBox3.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox1.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox3.ResumeLayout(false);
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this.tabScript.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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@ -6,22 +7,28 @@ using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using MudDesigner.MudEngine.GameObjects.Environment;
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using MudDesigner.MudEngine.FileSystem;
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namespace MudDesigner.Editors
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{
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public partial class ToolkitLauncher : Form
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{
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public const int VersionMajor = 1;
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public const int VersionMinor = 0;
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public const int VersionRevision = 0;
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public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
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bool IsStartup = true;
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public ToolkitLauncher()
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{
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InitializeComponent();
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this.Text = "Mud Designer Toolkit " + Settings.GetVersion();
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this.Text = "Mud Designer Toolkit " + Program.Settings.GetVersion();
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Settings settings = new Settings();
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if (Program.Settings.DefaultRealm != null)
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{
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lblCurrentRealm.Text = "Current Realm: " + Program.Settings.DefaultRealm.Name;
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chkDefaultRealm.Checked = true;
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}
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//done starting up. This prevents checkbox change events from firing during startup
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IsStartup = false;
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}
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private void btnProjectSettings_Click(object sender, EventArgs e)
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this.Show();
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}
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private void chkDefaultRealm_CheckedChanged(object sender, EventArgs e)
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{
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if (IsStartup)
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return;
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if (!chkDefaultRealm.Checked)
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{
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Program.Settings.DefaultRealm = null;
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lblCurrentRealm.Text = "Current Realm: None";
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SaveSettings();
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}
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else
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{
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Realm realm = GetRealm();
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if (realm != null)
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{
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Program.Settings.DefaultRealm = realm;
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SaveSettings();
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}
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}
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}
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private void btnChangeRealm_Click(object sender, EventArgs e)
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{
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Realm realm = GetRealm();
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if (realm != null)
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{
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Program.Settings.DefaultRealm = realm;
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SaveSettings();
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}
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}
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public Realm GetRealm()
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{
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ExistingRealms form = new ExistingRealms();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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this.Show();
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Realm realm = new Realm();
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string[] files = Directory.GetFiles(FileManager.GetDataPath(SaveDataTypes.Realms), "*.realm", SearchOption.AllDirectories);
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foreach (string file in files)
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{
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realm = (Realm)FileManager.Load(file, realm);
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if (realm.Name == form.lstRealms.SelectedItem.ToString())
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{
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Program.Settings.DefaultRealm = realm;
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lblCurrentRealm.Text = "Current Realm: " + realm.Name;
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return realm;
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}
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}
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return null;
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}
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public void SaveSettings()
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{
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string savePath = Path.Combine(Application.StartupPath, "Toolkit.xml");
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FileManager.Save(savePath, Program.Settings);
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}
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}
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}
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83
Mud Designer/Editors/ToolkitLauncher.designer.cs
generated
83
Mud Designer/Editors/ToolkitLauncher.designer.cs
generated
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this.btnCurrencyEditor = new System.Windows.Forms.Button();
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this.btnRealmExplorer = new System.Windows.Forms.Button();
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this.btnZoneBuilder = new System.Windows.Forms.Button();
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this.tabToolkitSettings = new System.Windows.Forms.TabPage();
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this.flowLayoutPanel2 = new System.Windows.Forms.FlowLayoutPanel();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.btnChangeRealm = new System.Windows.Forms.Button();
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this.lblCurrentRealm = new System.Windows.Forms.Label();
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this.chkDefaultRealm = new System.Windows.Forms.CheckBox();
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this.tabFunctions = new System.Windows.Forms.TabPage();
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this.groupBox9 = new System.Windows.Forms.GroupBox();
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this.groupBox14 = new System.Windows.Forms.GroupBox();
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this.tabEditors.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.flowLayoutPanel1.SuspendLayout();
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this.tabToolkitSettings.SuspendLayout();
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this.flowLayoutPanel2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.tabFunctions.SuspendLayout();
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this.groupBox9.SuspendLayout();
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this.groupBox12.SuspendLayout();
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// tabEditors
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//
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this.tabEditors.Controls.Add(this.tabPage1);
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this.tabEditors.Controls.Add(this.tabToolkitSettings);
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this.tabEditors.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabEditors.Location = new System.Drawing.Point(0, 0);
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this.tabEditors.Name = "tabEditors";
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@ -192,6 +202,69 @@
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this.btnZoneBuilder.UseVisualStyleBackColor = true;
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this.btnZoneBuilder.Click += new System.EventHandler(this.btnZoneBuilder_Click);
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//
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// tabToolkitSettings
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//
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this.tabToolkitSettings.Controls.Add(this.flowLayoutPanel2);
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this.tabToolkitSettings.Location = new System.Drawing.Point(4, 22);
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this.tabToolkitSettings.Name = "tabToolkitSettings";
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this.tabToolkitSettings.Padding = new System.Windows.Forms.Padding(3);
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this.tabToolkitSettings.Size = new System.Drawing.Size(619, 199);
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this.tabToolkitSettings.TabIndex = 1;
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this.tabToolkitSettings.Text = "Toolkit Settings";
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this.tabToolkitSettings.UseVisualStyleBackColor = true;
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//
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// flowLayoutPanel2
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//
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this.flowLayoutPanel2.Controls.Add(this.groupBox1);
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this.flowLayoutPanel2.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flowLayoutPanel2.Location = new System.Drawing.Point(3, 3);
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this.flowLayoutPanel2.Name = "flowLayoutPanel2";
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this.flowLayoutPanel2.Size = new System.Drawing.Size(613, 193);
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this.flowLayoutPanel2.TabIndex = 0;
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.btnChangeRealm);
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this.groupBox1.Controls.Add(this.lblCurrentRealm);
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this.groupBox1.Controls.Add(this.chkDefaultRealm);
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this.groupBox1.Location = new System.Drawing.Point(3, 3);
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this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(215, 61);
|
||||
this.groupBox1.TabIndex = 0;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Toolkit Default Realm Settings";
|
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//
|
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// btnChangeRealm
|
||||
//
|
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this.btnChangeRealm.Location = new System.Drawing.Point(154, 13);
|
||||
this.btnChangeRealm.Name = "btnChangeRealm";
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this.btnChangeRealm.Size = new System.Drawing.Size(55, 23);
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this.btnChangeRealm.TabIndex = 5;
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this.btnChangeRealm.Text = "Change";
|
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this.btnChangeRealm.UseVisualStyleBackColor = true;
|
||||
this.btnChangeRealm.Click += new System.EventHandler(this.btnChangeRealm_Click);
|
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//
|
||||
// lblCurrentRealm
|
||||
//
|
||||
this.lblCurrentRealm.AutoSize = true;
|
||||
this.lblCurrentRealm.Location = new System.Drawing.Point(3, 39);
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||||
this.lblCurrentRealm.Name = "lblCurrentRealm";
|
||||
this.lblCurrentRealm.Size = new System.Drawing.Size(106, 13);
|
||||
this.lblCurrentRealm.TabIndex = 4;
|
||||
this.lblCurrentRealm.Text = "Current Realm: None";
|
||||
//
|
||||
// chkDefaultRealm
|
||||
//
|
||||
this.chkDefaultRealm.AutoSize = true;
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||||
this.chkDefaultRealm.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.chkDefaultRealm.Location = new System.Drawing.Point(6, 19);
|
||||
this.chkDefaultRealm.Name = "chkDefaultRealm";
|
||||
this.chkDefaultRealm.Size = new System.Drawing.Size(126, 17);
|
||||
this.chkDefaultRealm.TabIndex = 3;
|
||||
this.chkDefaultRealm.Text = "Enable Default Realm";
|
||||
this.chkDefaultRealm.UseVisualStyleBackColor = true;
|
||||
this.chkDefaultRealm.CheckedChanged += new System.EventHandler(this.chkDefaultRealm_CheckedChanged);
|
||||
//
|
||||
// tabFunctions
|
||||
//
|
||||
this.tabFunctions.Controls.Add(this.groupBox9);
|
||||
|
@ -352,6 +425,10 @@
|
|||
this.tabEditors.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.flowLayoutPanel1.ResumeLayout(false);
|
||||
this.tabToolkitSettings.ResumeLayout(false);
|
||||
this.flowLayoutPanel2.ResumeLayout(false);
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.tabFunctions.ResumeLayout(false);
|
||||
this.groupBox9.ResumeLayout(false);
|
||||
this.groupBox12.ResumeLayout(false);
|
||||
|
@ -387,6 +464,12 @@
|
|||
private System.Windows.Forms.Button btnRealmExplorer;
|
||||
private System.Windows.Forms.Button btnZoneBuilder;
|
||||
private System.Windows.Forms.ToolTip Help;
|
||||
private System.Windows.Forms.TabPage tabToolkitSettings;
|
||||
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel2;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.CheckBox chkDefaultRealm;
|
||||
private System.Windows.Forms.Label lblCurrentRealm;
|
||||
private System.Windows.Forms.Button btnChangeRealm;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,40 @@ namespace MudDesigner.Editors
|
|||
InitializeComponent();
|
||||
//Reinstance all of our environments
|
||||
Program.Realm = new Realm();
|
||||
|
||||
//If we have a default Realm selected, lets load it
|
||||
if (Program.Settings.DefaultRealm != null)
|
||||
{
|
||||
//Load it
|
||||
string realmPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), Program.Settings.DefaultRealm.Name);
|
||||
string realmFile = Path.Combine(realmPath, Program.Settings.DefaultRealm.Filename);
|
||||
Program.Realm = (Realm)FileManager.Load(realmFile, Program.Realm);
|
||||
|
||||
this.Text = "Zone Builder: (" + Program.Realm.Name + ")";
|
||||
IsRealmLoaded = true;
|
||||
|
||||
//realm is loaded, now clear out the list of zones & rooms and show the zones contained
|
||||
//within the new realm
|
||||
lstZones.Items.Clear();
|
||||
lstRooms.Items.Clear();
|
||||
_Zones.Clear();
|
||||
string[] files = Directory.GetFiles(realmPath, "*.zone", SearchOption.AllDirectories);
|
||||
|
||||
foreach (string file in files)
|
||||
{
|
||||
string filename = Path.GetFileName(file);
|
||||
if (Program.Realm.Zones.Contains(filename))
|
||||
{
|
||||
Zone zone = new Zone();
|
||||
zone = (Zone)FileManager.Load(file, zone);
|
||||
zone.RefreshRoomList();
|
||||
_Zones.Add(zone);
|
||||
lstZones.Items.Add(zone.Name);
|
||||
}
|
||||
else
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void btnNewZone_Click(object sender, EventArgs e)
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MudDesigner
|
|||
public static Room Room { get; set; }
|
||||
public static ScriptingEngine ScriptEngine { get; set; }
|
||||
public static Form CurrentEditor { get; set; }
|
||||
public static Settings Settings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
|
@ -30,17 +31,30 @@ namespace MudDesigner
|
|||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Creates a new instance of the project and settings
|
||||
Project = new ProjectInformation();
|
||||
Settings = new Settings();
|
||||
|
||||
//Make sure our directory structure is created
|
||||
FileManager.ValidateDataPaths();
|
||||
//Setup what fileformat we are going to use.
|
||||
FileManager.FileType = FileManager.OutputFormats.XML;
|
||||
|
||||
//Load the MUD project if the file exists
|
||||
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
|
||||
if (System.IO.File.Exists(filename))
|
||||
Project = (ProjectInformation)FileManager.Load(filename, Project);
|
||||
|
||||
//Load the toolkit settings if it exists.
|
||||
filename = System.IO.Path.Combine(Application.StartupPath, "Toolkit.xml");
|
||||
if (System.IO.File.Exists(filename))
|
||||
Settings = (Settings)FileManager.Load(filename, Settings);
|
||||
|
||||
//Setup default application properties
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
//Run the toolkit
|
||||
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MudDesigner.MudEngine.GameObjects.Environment;
|
||||
|
||||
namespace MudDesigner
|
||||
{
|
||||
|
@ -25,9 +26,11 @@ namespace MudDesigner
|
|||
}
|
||||
#warning Reminder: Change Settings.VersionStage to KitStages.Preview upon release.
|
||||
|
||||
public static KitStages VersionStage = KitStages.Development_Source_Only;
|
||||
public KitStages VersionStage = KitStages.Development_Source_Only;
|
||||
|
||||
public static string GetVersion()
|
||||
public Realm DefaultRealm;
|
||||
|
||||
public string GetVersion()
|
||||
{
|
||||
string stage = VersionStage.ToString().Replace("_", " ");
|
||||
Version version = new Version(Application.ProductVersion);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue