- Toolkit now saves and loads settings file

- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened.
 - Toolkit settings properties are no longer static within Settings.cs.
 - Program.cs now contains a staticu property for Toolkit settings.
This commit is contained in:
Scionwest_cp 2009-12-08 17:27:55 -08:00
parent d96a175372
commit 37b2d42b4c
7 changed files with 267 additions and 58 deletions

View file

@ -23,6 +23,7 @@ namespace MudDesigner
public static Room Room { get; set; }
public static ScriptingEngine ScriptEngine { get; set; }
public static Form CurrentEditor { get; set; }
public static Settings Settings { get; set; }
/// <summary>
/// The main entry point for the application.
@ -30,17 +31,30 @@ namespace MudDesigner
[STAThread]
static void Main()
{
//Creates a new instance of the project and settings
Project = new ProjectInformation();
Settings = new Settings();
//Make sure our directory structure is created
FileManager.ValidateDataPaths();
//Setup what fileformat we are going to use.
FileManager.FileType = FileManager.OutputFormats.XML;
//Load the MUD project if the file exists
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileManager.Load(filename, Project);
//Load the toolkit settings if it exists.
filename = System.IO.Path.Combine(Application.StartupPath, "Toolkit.xml");
if (System.IO.File.Exists(filename))
Settings = (Settings)FileManager.Load(filename, Settings);
//Setup default application properties
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}