Room save/load code under construction. Realized during implementation that I will need to re-work the environment save code due to how rooms doors are loaded and saved.
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9 changed files with 148 additions and 13 deletions
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@ -22,12 +22,12 @@ namespace MudEngine.Game.Characters
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{
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return
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"Strength:" + this.Strength.ToString()
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+ ".Dexterity:" + this.Dexterity.ToString()
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+ ".Constitution:" + this.Constitution.ToString()
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+ ".Intelligence:" + this.Intelligence.ToString()
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+ ".Wisdom:" + this.Wisdom.ToString()
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+ ".Charisma:" + this.Charisma.ToString()
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+ ".Experience:" + this.Experience.ToString();
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+ ">Dexterity:" + this.Dexterity.ToString()
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+ ">Constitution:" + this.Constitution.ToString()
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+ ">Intelligence:" + this.Intelligence.ToString()
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+ ">Wisdom:" + this.Wisdom.ToString()
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+ ">Charisma:" + this.Charisma.ToString()
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+ ">Experience:" + this.Experience.ToString();
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}
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}
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}
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