Room save/load code under construction. Realized during implementation that I will need to re-work the environment save code due to how rooms doors are loaded and saved.

This commit is contained in:
Scionwest_cp 2012-03-11 16:50:28 -07:00
parent 706c770dd7
commit 2c39c7538e
9 changed files with 148 additions and 13 deletions

View file

@ -22,12 +22,12 @@ namespace MudEngine.Game.Characters
{
return
"Strength:" + this.Strength.ToString()
+ ".Dexterity:" + this.Dexterity.ToString()
+ ".Constitution:" + this.Constitution.ToString()
+ ".Intelligence:" + this.Intelligence.ToString()
+ ".Wisdom:" + this.Wisdom.ToString()
+ ".Charisma:" + this.Charisma.ToString()
+ ".Experience:" + this.Experience.ToString();
+ ">Dexterity:" + this.Dexterity.ToString()
+ ">Constitution:" + this.Constitution.ToString()
+ ">Intelligence:" + this.Intelligence.ToString()
+ ">Wisdom:" + this.Wisdom.ToString()
+ ">Charisma:" + this.Charisma.ToString()
+ ">Experience:" + this.Experience.ToString();
}
}
}