33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
//using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudEngine.Game.Characters
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{
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/// <summary>
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/// Stats that are used by the Character
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/// </summary>
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public struct CharacterStats
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{
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public int Strength { get; set; }
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public int Dexterity { get; set; }
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public int Constitution { get; set; }
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public int Intelligence { get; set; }
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public int Wisdom { get; set; }
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public int Charisma { get; set; }
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public int Experience { get; set; }
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public override string ToString()
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{
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return
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"Strength:" + this.Strength.ToString()
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+ ">Dexterity:" + this.Dexterity.ToString()
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+ ">Constitution:" + this.Constitution.ToString()
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+ ">Intelligence:" + this.Intelligence.ToString()
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+ ">Wisdom:" + this.Wisdom.ToString()
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+ ">Charisma:" + this.Charisma.ToString()
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+ ">Experience:" + this.Experience.ToString();
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}
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}
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}
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