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Mud Designer/MudEngine/GameObjects/Bag.cs
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33
Mud Designer/MudEngine/GameObjects/Bag.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudDesigner.MudEngine.GameObjects.Items;
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namespace MudDesigner.MudEngine.GameObjects
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{
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public class Bag : BaseObject
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{
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/// <summary>
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/// Gets or Sets the size of the bag.
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/// </summary>
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public int Size
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{
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get;
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set;
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}
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private List<Items.BaseItem> Items { get; set; }
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public void Add(BaseItem item)
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{
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if (Items.Count < Size)
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Items.Add(item);
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}
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public int GetSlotsRemaining()
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{
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return Size - Items.Count;
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}
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}
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}
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//MudEngine
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public struct StartingLocation
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{
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public string Room;
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public string Zone;
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public string Realm;
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}
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}
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namespace MudDesigner.MudEngine.GameObjects
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{
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public enum AvailableTravelDirections
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{
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None = 0,
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North,
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South,
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East,
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West,
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Up,
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Down,
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}
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public static class TravelDirections
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{
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public static AvailableTravelDirections GetReverseDirection(AvailableTravelDirections Direction)
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{
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switch (Direction)
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{
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case AvailableTravelDirections.Down:
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return AvailableTravelDirections.Up;
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case AvailableTravelDirections.East:
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return AvailableTravelDirections.West;
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case AvailableTravelDirections.None:
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return AvailableTravelDirections.None;
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case AvailableTravelDirections.North:
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return AvailableTravelDirections.South;
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case AvailableTravelDirections.South:
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return AvailableTravelDirections.North;
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case AvailableTravelDirections.Up:
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return AvailableTravelDirections.Down;
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case AvailableTravelDirections.West:
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return AvailableTravelDirections.East;
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default:
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return AvailableTravelDirections.None;
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}
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}
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}
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}
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