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//MudEngine
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public struct StartingLocation
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{
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public string Room;
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public string Zone;
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public string Realm;
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}
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}
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