VisualComponents:

* Added custom container controller

VisualDesigner:
 * New editor designed similar to Visual Studio.
 * Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.
This commit is contained in:
Scionwest_cp 2009-11-13 19:53:32 -08:00
parent 4cfd6177bb
commit 12f5776d21
16 changed files with 1288 additions and 0 deletions

View file

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace VisualComponents
{
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
public partial class VisualContainer : UserControl
{
[Browsable(true)]
public bool IsClosable
{
get { return btnClose.Visible; }
set { btnClose.Visible = value; }
}
[Browsable(true)]
public string Title
{
get { return lblTitle.Text; }
set { lblTitle.Text = value; }
}
public VisualContainer()
{
InitializeComponent();
}
private void btnClose_Click(object sender, EventArgs e)
{
this.Container.Remove(this);
}
private void Container_Load(object sender, EventArgs e)
{
}
}
}