New Project added: Currency Editor. Allows for creating and managing of the games currencies.
Mud Designer HUB: * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory. * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch. MUDEngine: * Engine.cs - ValidateProjectPath method now creates the Currency directory. * Objects namespace added. * Moved the Environment namespace and folder within the new Objects namespace. * BaseObject.cs created. All Game objects will inherit from this, or a child of this class. * Currency.cs created. * ProjectInformation.cs - Added using statements. Project Manager: * Added Using statements for MUDEngine
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24 changed files with 944 additions and 108 deletions
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@ -7,6 +7,11 @@ using System.Collections.Generic;
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using System.Xml.Serialization;
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using System.Xml;
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//MudEngine
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using MUDEngine.Objects;
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using MUDEngine.Objects.Environment;
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using MUDEngine.FileSystem;
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namespace MUDEngine
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{
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[XmlInclude(typeof(StartingLocation))]
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@ -15,17 +20,9 @@ namespace MUDEngine
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public struct StartingLocation
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{
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public Environment.Room Room;
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public Environment.Zone Zone;
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public Environment.Realm Realm;
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}
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public struct CurrencyInfo
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{
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public uint Amount;
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public string Name;
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public string Description;
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public uint BaseValue;
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public Room Room;
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public Zone Zone;
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public Realm Realm;
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}
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public enum TimeOfDayOptions
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@ -101,7 +98,7 @@ namespace MUDEngine
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//TODO: Add Party support.
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[Browsable(false)]
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public List<CurrencyInfo> CurrencyList { get; set; }
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public List<Currency> CurrencyList { get; set; }
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[Browsable(false)]
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public string ProjectPath { get; set; }
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