New Project added: Currency Editor. Allows for creating and managing of the games currencies.

Mud Designer HUB:
 * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
 * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.

MUDEngine:
 * Engine.cs - ValidateProjectPath method now creates the Currency directory.
 * Objects namespace added.
 * Moved the Environment namespace and folder within the new Objects namespace.
 * BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
 * Currency.cs created.
 * ProjectInformation.cs - Added using statements.

Project Manager:
 * Added Using statements for MUDEngine
This commit is contained in:
Scionwest_cp 2009-11-06 22:30:22 -08:00
parent cd56036ee7
commit 035fdf96d9
24 changed files with 944 additions and 108 deletions

83
CurrencyEditor/frmMain.cs Normal file
View file

@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
//MudEngine
using MUDEngine.FileSystem;
using MUDEngine.Objects;
using MUDEngine.Objects.Environment;
namespace CurrencyEditor
{
public partial class frmMain : Form
{
Currency _Currency;
public frmMain()
{
InitializeComponent();
_Currency = new Currency();
propertyGrid1.SelectedObject = _Currency;
}
private void btnNewCurrency_Click(object sender, EventArgs e)
{
_Currency = new Currency();
propertyGrid1.SelectedObject = _Currency;
}
private void btnSaveCurrency_Click(object sender, EventArgs e)
{
if (lstCurrencies.Items.Contains(_Currency.Name))
{
MessageBox.Show("Currency already exists!", "Currency Creation", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
FileSystem.Save(Application.StartupPath + @"\Data\Currency\" + _Currency.Name + ".xml", _Currency);
lstCurrencies.Items.Add(_Currency.Name);
}
private void lstCurrencies_SelectedIndexChanged(object sender, EventArgs e)
{
//nothing selected.
if (lstCurrencies.SelectedIndex == -1)
return;
_Currency = (Currency)FileSystem.Load(Application.StartupPath + @"\Data\Currency\" + lstCurrencies.SelectedItem.ToString() + ".xml", _Currency);
propertyGrid1.SelectedObject = _Currency;
}
private void btnDeleteCurrency_Click(object sender, EventArgs e)
{
//Check if a currency is selected.
if (lstCurrencies.SelectedIndex == -1)
{
MessageBox.Show("Select a currency to delete first!", "Currency Deletion", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Ask if its ok to delete first.
DialogResult result = MessageBox.Show("Are you sure you want to delete " + _Currency.Name + "?",
"Currency Deletion",
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
if (result == DialogResult.No)
return;
//Delete the files and remove from the list.
System.IO.File.Delete(Application.StartupPath + @"\Data\Currency\" + lstCurrencies.SelectedItem.ToString() + ".xml");
lstCurrencies.Items.Remove(lstCurrencies.SelectedItem);
//Re-instance the currency and set it within the propertygrid.
_Currency = new Currency();
propertyGrid1.SelectedObject = _Currency;
}
}
}