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Server, Client: Fix thread-safety violations related to NBTConnectionReceiveBuffer
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parent
1a8c94ba94
commit
ac403baf41
5 changed files with 180 additions and 165 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2014-2023 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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/* Copyright (C) 2014-2024 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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*
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*
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* You can redistribute this program and/or modify it under the terms of
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* You can redistribute this program and/or modify it under the terms of
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* the GNU Lesser Public License as published by the Free Software Foundation,
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* the GNU Lesser Public License as published by the Free Software Foundation,
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@ -172,7 +172,10 @@ namespace SMBLibrary.Client
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{
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{
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m_clientSocket.Disconnect(false);
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m_clientSocket.Disconnect(false);
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m_clientSocket.Close();
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m_clientSocket.Close();
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lock (m_connectionState.ReceiveBuffer)
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{
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m_connectionState.ReceiveBuffer.Dispose();
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m_connectionState.ReceiveBuffer.Dispose();
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}
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m_isConnected = false;
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m_isConnected = false;
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m_userID = 0;
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m_userID = 0;
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}
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}
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@ -424,6 +427,8 @@ namespace SMBLibrary.Client
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ConnectionState state = (ConnectionState)ar.AsyncState;
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ConnectionState state = (ConnectionState)ar.AsyncState;
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Socket clientSocket = state.ClientSocket;
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Socket clientSocket = state.ClientSocket;
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lock (state.ReceiveBuffer)
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{
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if (!clientSocket.Connected)
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if (!clientSocket.Connected)
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{
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{
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state.ReceiveBuffer.Dispose();
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state.ReceiveBuffer.Dispose();
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@ -485,6 +490,7 @@ namespace SMBLibrary.Client
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}
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}
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}
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}
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}
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}
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}
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private void ProcessConnectionBuffer(ConnectionState state)
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private void ProcessConnectionBuffer(ConnectionState state)
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{
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{
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@ -182,7 +182,10 @@ namespace SMBLibrary.Client
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{
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{
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m_clientSocket.Disconnect(false);
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m_clientSocket.Disconnect(false);
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m_clientSocket.Close();
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m_clientSocket.Close();
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lock (m_connectionState.ReceiveBuffer)
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{
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m_connectionState.ReceiveBuffer.Dispose();
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m_connectionState.ReceiveBuffer.Dispose();
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}
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m_isConnected = false;
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m_isConnected = false;
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m_messageID = 0;
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m_messageID = 0;
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m_sessionID = 0;
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m_sessionID = 0;
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@ -357,6 +360,8 @@ namespace SMBLibrary.Client
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ConnectionState state = (ConnectionState)ar.AsyncState;
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ConnectionState state = (ConnectionState)ar.AsyncState;
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Socket clientSocket = state.ClientSocket;
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Socket clientSocket = state.ClientSocket;
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lock (state.ReceiveBuffer)
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{
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if (!clientSocket.Connected)
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if (!clientSocket.Connected)
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{
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{
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state.ReceiveBuffer.Dispose();
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state.ReceiveBuffer.Dispose();
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@ -418,6 +423,7 @@ namespace SMBLibrary.Client
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}
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}
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}
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}
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}
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}
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}
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private void ProcessConnectionBuffer(ConnectionState state)
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private void ProcessConnectionBuffer(ConnectionState state)
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{
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{
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@ -13,11 +13,11 @@ using Utilities;
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namespace SMBLibrary.NetBios
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namespace SMBLibrary.NetBios
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{
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{
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/// <remarks>
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/// NBTConnectionReceiveBuffer is not thread-safe.
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/// </remarks>
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public class NBTConnectionReceiveBuffer : IDisposable
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public class NBTConnectionReceiveBuffer : IDisposable
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{
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{
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#if NETSTANDARD2_0
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private object m_bufferSyncLock = new object();
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#endif
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private byte[] m_buffer;
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private byte[] m_buffer;
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private int m_readOffset = 0;
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private int m_readOffset = 0;
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private int m_bytesInBuffer = 0;
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private int m_bytesInBuffer = 0;
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@ -131,14 +131,11 @@ namespace SMBLibrary.NetBios
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public void Dispose()
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public void Dispose()
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{
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{
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#if NETSTANDARD2_0
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#if NETSTANDARD2_0
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lock (m_bufferSyncLock)
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{
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if (m_buffer != null)
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if (m_buffer != null)
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{
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{
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ArrayPool<byte>.Shared.Return(m_buffer);
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ArrayPool<byte>.Shared.Return(m_buffer);
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m_buffer = null;
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m_buffer = null;
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}
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}
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}
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#else
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#else
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m_buffer = null;
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m_buffer = null;
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#endif
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#endif
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@ -42,7 +42,10 @@ namespace SMBLibrary.Server
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connection.SendQueue.Stop();
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connection.SendQueue.Stop();
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SocketUtils.ReleaseSocket(connection.ClientSocket);
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SocketUtils.ReleaseSocket(connection.ClientSocket);
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connection.CloseSessions();
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connection.CloseSessions();
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lock (connection.ReceiveBuffer)
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{
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connection.ReceiveBuffer.Dispose();
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connection.ReceiveBuffer.Dispose();
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}
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RemoveConnection(connection);
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RemoveConnection(connection);
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}
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}
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@ -230,6 +230,8 @@ namespace SMBLibrary.Server
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ConnectionState state = (ConnectionState)result.AsyncState;
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ConnectionState state = (ConnectionState)result.AsyncState;
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Socket clientSocket = state.ClientSocket;
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Socket clientSocket = state.ClientSocket;
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lock (state.ReceiveBuffer)
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{
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if (!m_listening)
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if (!m_listening)
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{
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{
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clientSocket.Close();
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clientSocket.Close();
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@ -290,6 +292,7 @@ namespace SMBLibrary.Server
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}
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}
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}
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}
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}
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}
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}
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private void ProcessConnectionBuffer(ref ConnectionState state)
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private void ProcessConnectionBuffer(ref ConnectionState state)
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{
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{
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