mirror of
https://github.com/TalAloni/SMBLibrary.git
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127 lines
4.8 KiB
C#
127 lines
4.8 KiB
C#
/* Copyright (C) 2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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*
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* You can redistribute this program and/or modify it under the terms of
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* the GNU Lesser Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using Utilities;
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namespace SMBLibrary.Server
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{
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internal class ConnectionManager
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{
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private List<ConnectionState> m_activeConnections = new List<ConnectionState>();
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public void AddConnection(ConnectionState connection)
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{
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lock (m_activeConnections)
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{
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m_activeConnections.Add(connection);
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}
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}
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public bool RemoveConnection(ConnectionState connection)
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{
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lock (m_activeConnections)
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{
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int connectionIndex = m_activeConnections.IndexOf(connection);
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if (connectionIndex >= 0)
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{
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m_activeConnections.RemoveAt(connectionIndex);
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return true;
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}
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return false;
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}
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}
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public void ReleaseConnection(ConnectionState connection)
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{
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connection.SendQueue.Stop();
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SocketUtils.ReleaseSocket(connection.ClientSocket);
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connection.CloseSessions();
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lock (connection.ReceiveBuffer)
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{
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connection.ReceiveBuffer.Dispose();
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}
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RemoveConnection(connection);
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}
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public void ReleaseConnection(IPEndPoint clientEndPoint)
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{
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ConnectionState connection = FindConnection(clientEndPoint);
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if (connection != null)
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{
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ReleaseConnection(connection);
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}
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}
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/// <summary>
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/// Some broken NATs will reply to TCP KeepAlive even after the client initiating the connection has long gone,
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/// This methods prevent such connections from hanging around indefinitely by sending an unsolicited ECHO response to make sure the connection is still alive.
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/// </summary>
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public void SendSMBKeepAlive(TimeSpan inactivityDuration)
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{
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List<ConnectionState> connections = new List<ConnectionState>(m_activeConnections);
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foreach (ConnectionState connection in connections)
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{
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if (connection.LastReceiveDT.Add(inactivityDuration) < DateTime.UtcNow &&
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connection.LastSendDT.Add(inactivityDuration) < DateTime.UtcNow)
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{
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if (connection is SMB1ConnectionState)
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{
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// [MS-CIFS] Clients SHOULD, at minimum, send an SMB_COM_ECHO to the server every few minutes.
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// This means that an unsolicited SMB_COM_ECHO reply is not likely to be sent on a connection that is alive.
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SMBLibrary.SMB1.SMB1Message echoReply = SMB1.EchoHelper.GetUnsolicitedEchoReply();
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SMBServer.EnqueueMessage(connection, echoReply);
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}
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else if (connection is SMB2ConnectionState)
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{
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SMBLibrary.SMB2.EchoResponse echoResponse = SMB2.EchoHelper.GetUnsolicitedEchoResponse();
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SMBServer.EnqueueResponse(connection, echoResponse);
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}
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}
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}
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}
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public void ReleaseAllConnections()
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{
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List<ConnectionState> connections = new List<ConnectionState>(m_activeConnections);
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foreach (ConnectionState connection in connections)
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{
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ReleaseConnection(connection);
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}
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}
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private ConnectionState FindConnection(IPEndPoint clientEndPoint)
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{
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lock (m_activeConnections)
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{
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for (int index = 0; index < m_activeConnections.Count; index++)
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{
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if (m_activeConnections[index].ClientEndPoint.Equals(clientEndPoint))
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{
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return m_activeConnections[index];
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}
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}
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}
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return null;
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}
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public List<SessionInformation> GetSessionsInformation()
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{
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List<SessionInformation> result = new List<SessionInformation>();
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lock (m_activeConnections)
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{
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foreach (ConnectionState connection in m_activeConnections)
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{
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List<SessionInformation> sessions = connection.GetSessionsInformation();
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result.AddRange(sessions);
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}
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}
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return result;
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}
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}
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}
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