SMBLibrary/SMBLibrary/Server/ConnectionManager.cs

127 lines
4.8 KiB
C#

/* Copyright (C) 2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
*
* You can redistribute this program and/or modify it under the terms of
* the GNU Lesser Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*/
using System;
using System.Collections.Generic;
using System.Net;
using Utilities;
namespace SMBLibrary.Server
{
internal class ConnectionManager
{
private List<ConnectionState> m_activeConnections = new List<ConnectionState>();
public void AddConnection(ConnectionState connection)
{
lock (m_activeConnections)
{
m_activeConnections.Add(connection);
}
}
public bool RemoveConnection(ConnectionState connection)
{
lock (m_activeConnections)
{
int connectionIndex = m_activeConnections.IndexOf(connection);
if (connectionIndex >= 0)
{
m_activeConnections.RemoveAt(connectionIndex);
return true;
}
return false;
}
}
public void ReleaseConnection(ConnectionState connection)
{
connection.SendQueue.Stop();
SocketUtils.ReleaseSocket(connection.ClientSocket);
connection.CloseSessions();
lock (connection.ReceiveBuffer)
{
connection.ReceiveBuffer.Dispose();
}
RemoveConnection(connection);
}
public void ReleaseConnection(IPEndPoint clientEndPoint)
{
ConnectionState connection = FindConnection(clientEndPoint);
if (connection != null)
{
ReleaseConnection(connection);
}
}
/// <summary>
/// Some broken NATs will reply to TCP KeepAlive even after the client initiating the connection has long gone,
/// This methods prevent such connections from hanging around indefinitely by sending an unsolicited ECHO response to make sure the connection is still alive.
/// </summary>
public void SendSMBKeepAlive(TimeSpan inactivityDuration)
{
List<ConnectionState> connections = new List<ConnectionState>(m_activeConnections);
foreach (ConnectionState connection in connections)
{
if (connection.LastReceiveDT.Add(inactivityDuration) < DateTime.UtcNow &&
connection.LastSendDT.Add(inactivityDuration) < DateTime.UtcNow)
{
if (connection is SMB1ConnectionState)
{
// [MS-CIFS] Clients SHOULD, at minimum, send an SMB_COM_ECHO to the server every few minutes.
// This means that an unsolicited SMB_COM_ECHO reply is not likely to be sent on a connection that is alive.
SMBLibrary.SMB1.SMB1Message echoReply = SMB1.EchoHelper.GetUnsolicitedEchoReply();
SMBServer.EnqueueMessage(connection, echoReply);
}
else if (connection is SMB2ConnectionState)
{
SMBLibrary.SMB2.EchoResponse echoResponse = SMB2.EchoHelper.GetUnsolicitedEchoResponse();
SMBServer.EnqueueResponse(connection, echoResponse);
}
}
}
}
public void ReleaseAllConnections()
{
List<ConnectionState> connections = new List<ConnectionState>(m_activeConnections);
foreach (ConnectionState connection in connections)
{
ReleaseConnection(connection);
}
}
private ConnectionState FindConnection(IPEndPoint clientEndPoint)
{
lock (m_activeConnections)
{
for (int index = 0; index < m_activeConnections.Count; index++)
{
if (m_activeConnections[index].ClientEndPoint.Equals(clientEndPoint))
{
return m_activeConnections[index];
}
}
}
return null;
}
public List<SessionInformation> GetSessionsInformation()
{
List<SessionInformation> result = new List<SessionInformation>();
lock (m_activeConnections)
{
foreach (ConnectionState connection in m_activeConnections)
{
List<SessionInformation> sessions = connection.GetSessionsInformation();
result.AddRange(sessions);
}
}
return result;
}
}
}