SBSPSS/source/map/map.cpp
2001-05-30 14:58:29 +00:00

474 lines
No EOL
13 KiB
C++

/*=========================================================================
map.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "map\map.h"
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef _FILEIO_HEADER_
#include "fileio\fileio.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __STRING_ENUMS__
#include <trans.h>
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
// Level data include files:
#include <CHAPTER01_LEVEL01_INF.h>
#include <CHAPTER01_LEVEL02_INF.h>
#include <CHAPTER01_LEVEL03_INF.h>
#include <CHAPTER01_LEVEL04_INF.h>
#include <CHAPTER02_LEVEL01_INF.h>
#include <CHAPTER02_LEVEL02_INF.h>
#include <CHAPTER02_LEVEL03_INF.h>
#include <CHAPTER02_LEVEL04_INF.h>
#include <CHAPTER03_LEVEL01_INF.h>
#include <CHAPTER03_LEVEL02_INF.h>
#include <CHAPTER03_LEVEL03_INF.h>
#include <CHAPTER03_LEVEL04_INF.h>
#include <CHAPTER04_LEVEL01_INF.h>
#include <CHAPTER04_LEVEL02_INF.h>
#include <CHAPTER04_LEVEL03_INF.h>
#include <CHAPTER04_LEVEL04_INF.h>
#include <CHAPTER05_LEVEL01_INF.h>
#include <CHAPTER05_LEVEL02_INF.h>
#include <CHAPTER05_LEVEL03_INF.h>
#include <CHAPTER05_LEVEL04_INF.h>
#include <CHAPTER06_LEVEL01_INF.h>
#include <CHAPTER06_LEVEL02_INF.h>
#include <CHAPTER06_LEVEL03_INF.h>
#include <CHAPTER06_LEVEL04_INF.h>
#include <CHAPTER06_LEVEL05_INF.h>
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CMapScene MapScene;
CMapScene::sMapLevelData CMapScene::s_mapLevelData[MAP_NUM_CHAPTERS][MAP_NUM_LEVELS_PER_CHAPTER]=
{
// mapFile globalLevelNumber spatularOrTokenCounts questItemFrame kelpWorldLevel
{
{ MAP_C1_L1_GFX, 0, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L1_QUEST_ITEM, false },
{ MAP_C1_L2_GFX, 1, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L2_QUEST_ITEM, false },
{ MAP_C1_L3_GFX, 2, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L3_QUEST_ITEM, false },
{ MAP_C1_L4_GFX, 3, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L4_QUEST_ITEM, false },
{ MAP_C1_FAIR_GFX, 20, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
},
{
{ MAP_C2_L1_GFX, 4, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L1_QUEST_ITEM, false },
{ MAP_C2_L2_GFX, 5, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L2_QUEST_ITEM, false },
{ MAP_C2_L3_GFX, 6, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L3_QUEST_ITEM, false },
{ MAP_C2_L4_GFX, 7, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L4_QUEST_ITEM, false },
{ MAP_C2_FAIR_GFX, 21, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
},
{
{ MAP_C3_L1_GFX, 8, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L1_QUEST_ITEM, false },
{ MAP_C3_L2_GFX, 9, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L2_QUEST_ITEM, false },
{ MAP_C3_L3_GFX, 10, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L3_QUEST_ITEM, false },
{ MAP_C3_L4_GFX, 11, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L4_QUEST_ITEM, false },
{ MAP_C3_FAIR_GFX, 22, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
},
{
{ MAP_C4_L1_GFX, 12, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
{ MAP_C4_L2_GFX, 13, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
{ MAP_C4_L3_GFX, 14, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
{ MAP_C4_L4_GFX, 15, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_2, false },
{ MAP_C4_FAIR_GFX, 23, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
},
{
{ MAP_C5_L1_GFX, 16, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L1_QUEST_ITEM, false },
{ MAP_C5_L2_GFX, 17, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L2_QUEST_ITEM, false },
{ MAP_C5_L3_GFX, 18, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L3_QUEST_ITEM, false },
{ MAP_C5_L4_GFX, 19, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L4_QUEST_ITEM, false },
{ MAP_C5_FAIR_GFX, 24, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
},
};
DVECTOR CMapScene::s_mapLevelPositions[MAP_NUM_LEVELS_PER_CHAPTER]=
{
{ 42,49 },
{ 186,49 },
{ 330,49 },
{ 42,113 },
{ 330,113 },
};
extern int s_globalLevelSelectThing;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::init()
{
m_font=new ("map screen font") FontBank();
m_font->initialise(&standardFont);
m_font->setJustification(FontBank::JUST_CENTRE);
m_font->setOt(10);
m_font->setJustification(FontBank::JUST_LEFT);
m_currentChapterSelection=0;
m_currentLevelSelection=0;
m_screenImage=MemAlloc(512*256*2,"MapScreen");
generateMapScreenImage();
SetScreenImage((u8*)m_screenImage);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::shutdown()
{
ClearScreenImage();
MemFree(m_screenImage);
m_font->dump(); delete m_font;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::render()
{
sMapLevelData *level;
int i;
sFrameHdr *fh;
DVECTOR pos;
char buf[100];
level=&s_mapLevelData[m_currentChapterSelection][0];
// Render spatula/kelp counts and quest items
for(i=0;i<MAP_NUM_LEVELS_PER_CHAPTER;i++)
{
pos=s_mapLevelPositions[i];
if(!level->m_kelpWorldLevel)
{
// Normal level
POLY_FT4 *ft4;
m_font->setColour(253,251,67);
sprintf(buf,"00/%d",level->m_spatularOrTokenCounts);
fh=CGameScene::getSpriteBank()->getFrameHeader(level->m_questItemFrame);
ft4=CGameScene::getSpriteBank()->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10);
if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
{
setRGB0(ft4,50,50,50);
}
}
else
{
// Bonuse level
m_font->setColour(67,251,67);
sprintf(buf,"00/%d",level->m_spatularOrTokenCounts);
}
m_font->print(pos.vx,pos.vy,buf);
level++;
}
// Selection cursor
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__MAPPOINTER);
CGameScene::getSpriteBank()->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9);
sprintf(buf,"Chapter %d, Level %d",m_currentChapterSelection+1,m_currentLevelSelection+1);
m_font->setColour(0,255,0);
m_font->print(24,24,buf);
m_font->setColour(0,0,0);
m_font->print(25,25,buf);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::think(int _frames)
{
if(!CFader::isFading()&&!m_readyToExit)
{
// Change chapter
if(PadGetDown(0)&PAD_UP)
{
if(++m_currentChapterSelection>=MAP_NUM_CHAPTERS)m_currentChapterSelection=0;
generateMapScreenImage();
}
else if(PadGetDown(0)&PAD_DOWN)
{
if(--m_currentChapterSelection<0)m_currentChapterSelection=MAP_NUM_CHAPTERS-1;
generateMapScreenImage();
}
// Move cursor
if(PadGetDown(0)&PAD_LEFT)
{
do
{
if(--m_currentLevelSelection<0)m_currentLevelSelection=MAP_NUM_LEVELS_PER_CHAPTER-1;
}
while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
}
else if(PadGetDown(0)&PAD_RIGHT)
{
do
{
if(++m_currentLevelSelection>=MAP_NUM_LEVELS_PER_CHAPTER)m_currentLevelSelection=0;
}
while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
}
// Calc where the pointer should be
m_pointerSin=(m_pointerSin+(_frames*70))&4095;
m_pointerTarget=getPointerTargetPosition();
// Move the pointer
for(int i=0;i<_frames;i++)
{
int delta;
delta=m_pointerTarget.vx-m_pointerPos.vx;
if(delta<0)
{
delta/=2;
if(!delta)delta=-1;
}
else if(delta>0)
{
delta/=2;
if(!delta)delta=+1;
}
m_pointerPos.vx+=delta;
delta=m_pointerTarget.vy-m_pointerPos.vy;
if(delta<0)
{
delta/=2;
if(!delta)delta=-1;
}
else if(delta>0)
{
delta/=2;
if(!delta)delta=+1;
}
m_pointerPos.vy+=delta;
}
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
{
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber;
m_readyToExit=true;
// CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&GameScene);
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CMapScene::readyToShutdown()
{
return m_readyToExit&&!CFader::isFading();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::generateMapScreenImage()
{
int i;
m_currentLevelSelection=0;
memset(m_screenImage,0,512*256*2);
copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT);
for(i=0;i<MAP_NUM_LEVELS_PER_CHAPTER;i++)
{
if(isLevelOpen(m_currentChapterSelection,i))
{
copyImageToScreen(s_mapLevelData[m_currentChapterSelection][i].m_mapFile,s_mapLevelPositions[i].vx,s_mapLevelPositions[i].vy,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT);
}
}
m_pointerPos=getPointerTargetPosition();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::copyImageToScreen(int _file,int _x,int _y,int _w,int _h)
{
u8 *image;
u16 *src,*dst;
int x,y;
image=CFileIO::loadFile((FileEquate)_file);ASSERT(image);
src=(u16*)image;
dst=(u16*)m_screenImage+(_x+(_y*512));
for(y=0;y<_h;y++)
{
for(x=0;x<_w;x++)
{
*dst++=*src++;
}
dst+=512-_w;
}
MemFree(image);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CMapScene::getPointerTargetPosition()
{
DVECTOR pos;
pos=s_mapLevelPositions[m_currentLevelSelection];
pos.vx+=(MAP_LEVEL_WIDTH/2);
pos.vy+=MAP_LEVEL_HEIGHT+(msin(m_pointerSin)*4>>12);
return pos;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CMapScene::isLevelOpen(unsigned int _chapter,unsigned int _level)
{
return true;
}
int CMapScene::getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level)
{
return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level);
}
int CMapScene::getSpatulaAvailableCount(unsigned int _chapter,unsigned int _level)
{
ASSERT(!s_mapLevelData[_chapter][_level].m_kelpWorldLevel);
return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts;
}
int CMapScene::getKelpTokenAvailableCount(unsigned int _chapter,unsigned int _level)
{
ASSERT(s_mapLevelData[_chapter][_level].m_kelpWorldLevel);
return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts;
}
int CMapScene::hasQuestItemBeenCollected(unsigned int _chapter,unsigned int _level)
{
return _level&1;
}
/*===========================================================================
end */