/*========================================================================= map.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "map\map.h" #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __PRIM_HEADER__ #include "gfx\prim.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef _FILEIO_HEADER_ #include "fileio\fileio.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __STRING_ENUMS__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif // Level data include files: #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CMapScene MapScene; CMapScene::sMapLevelData CMapScene::s_mapLevelData[MAP_NUM_CHAPTERS][MAP_NUM_LEVELS_PER_CHAPTER]= { // mapFile globalLevelNumber spatularOrTokenCounts questItemFrame kelpWorldLevel { { MAP_C1_L1_GFX, 0, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L1_QUEST_ITEM, false }, { MAP_C1_L2_GFX, 1, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L2_QUEST_ITEM, false }, { MAP_C1_L3_GFX, 2, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L3_QUEST_ITEM, false }, { MAP_C1_L4_GFX, 3, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L4_QUEST_ITEM, false }, { MAP_C1_FAIR_GFX, 20, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, -1, true }, }, { { MAP_C2_L1_GFX, 4, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L1_QUEST_ITEM, false }, { MAP_C2_L2_GFX, 5, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L2_QUEST_ITEM, false }, { MAP_C2_L3_GFX, 6, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L3_QUEST_ITEM, false }, { MAP_C2_L4_GFX, 7, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L4_QUEST_ITEM, false }, { MAP_C2_FAIR_GFX, 21, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, -1, true }, }, { { MAP_C3_L1_GFX, 8, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L1_QUEST_ITEM, false }, { MAP_C3_L2_GFX, 9, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L2_QUEST_ITEM, false }, { MAP_C3_L3_GFX, 10, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L3_QUEST_ITEM, false }, { MAP_C3_L4_GFX, 11, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L4_QUEST_ITEM, false }, { MAP_C3_FAIR_GFX, 22, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, -1, true }, }, { { MAP_C4_L1_GFX, 12, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false }, { MAP_C4_L2_GFX, 13, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false }, { MAP_C4_L3_GFX, 14, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false }, { MAP_C4_L4_GFX, 15, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_2, false }, { MAP_C4_FAIR_GFX, 23, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, -1, true }, }, { { MAP_C5_L1_GFX, 16, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L1_QUEST_ITEM, false }, { MAP_C5_L2_GFX, 17, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L2_QUEST_ITEM, false }, { MAP_C5_L3_GFX, 18, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L3_QUEST_ITEM, false }, { MAP_C5_L4_GFX, 19, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L4_QUEST_ITEM, false }, { MAP_C5_FAIR_GFX, 24, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, -1, true }, }, }; DVECTOR CMapScene::s_mapLevelPositions[MAP_NUM_LEVELS_PER_CHAPTER]= { { 42,49 }, { 186,49 }, { 330,49 }, { 42,113 }, { 330,113 }, }; extern int s_globalLevelSelectThing; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::init() { m_font=new ("map screen font") FontBank(); m_font->initialise(&standardFont); m_font->setJustification(FontBank::JUST_CENTRE); m_font->setOt(10); m_font->setJustification(FontBank::JUST_LEFT); m_currentChapterSelection=0; m_currentLevelSelection=0; m_screenImage=MemAlloc(512*256*2,"MapScreen"); generateMapScreenImage(); SetScreenImage((u8*)m_screenImage); m_readyToExit=false; CFader::setFadingIn(CFader::BLACK_FADE); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::shutdown() { ClearScreenImage(); MemFree(m_screenImage); m_font->dump(); delete m_font; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::render() { sMapLevelData *level; int i; sFrameHdr *fh; DVECTOR pos; char buf[100]; level=&s_mapLevelData[m_currentChapterSelection][0]; // Render spatula/kelp counts and quest items for(i=0;im_kelpWorldLevel) { // Normal level POLY_FT4 *ft4; m_font->setColour(253,251,67); sprintf(buf,"00/%d",level->m_spatularOrTokenCounts); fh=CGameScene::getSpriteBank()->getFrameHeader(level->m_questItemFrame); ft4=CGameScene::getSpriteBank()->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10); if(!hasQuestItemBeenCollected(m_currentChapterSelection,i)) { setRGB0(ft4,50,50,50); } } else { // Bonuse level m_font->setColour(67,251,67); sprintf(buf,"00/%d",level->m_spatularOrTokenCounts); } m_font->print(pos.vx,pos.vy,buf); level++; } // Selection cursor fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__MAPPOINTER); CGameScene::getSpriteBank()->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9); sprintf(buf,"Chapter %d, Level %d",m_currentChapterSelection+1,m_currentLevelSelection+1); m_font->setColour(0,255,0); m_font->print(24,24,buf); m_font->setColour(0,0,0); m_font->print(25,25,buf); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::think(int _frames) { if(!CFader::isFading()&&!m_readyToExit) { // Change chapter if(PadGetDown(0)&PAD_UP) { if(++m_currentChapterSelection>=MAP_NUM_CHAPTERS)m_currentChapterSelection=0; generateMapScreenImage(); } else if(PadGetDown(0)&PAD_DOWN) { if(--m_currentChapterSelection<0)m_currentChapterSelection=MAP_NUM_CHAPTERS-1; generateMapScreenImage(); } // Move cursor if(PadGetDown(0)&PAD_LEFT) { do { if(--m_currentLevelSelection<0)m_currentLevelSelection=MAP_NUM_LEVELS_PER_CHAPTER-1; } while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection)); } else if(PadGetDown(0)&PAD_RIGHT) { do { if(++m_currentLevelSelection>=MAP_NUM_LEVELS_PER_CHAPTER)m_currentLevelSelection=0; } while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection)); } // Calc where the pointer should be m_pointerSin=(m_pointerSin+(_frames*70))&4095; m_pointerTarget=getPointerTargetPosition(); // Move the pointer for(int i=0;i<_frames;i++) { int delta; delta=m_pointerTarget.vx-m_pointerPos.vx; if(delta<0) { delta/=2; if(!delta)delta=-1; } else if(delta>0) { delta/=2; if(!delta)delta=+1; } m_pointerPos.vx+=delta; delta=m_pointerTarget.vy-m_pointerPos.vy; if(delta<0) { delta/=2; if(!delta)delta=-1; } else if(delta>0) { delta/=2; if(!delta)delta=+1; } m_pointerPos.vy+=delta; } if(PadGetDown(0)&(PAD_CROSS|PAD_START)) { s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber; m_readyToExit=true; // CFader::setFadingOut(CFader::BLACK_FADE); GameState::setNextScene(&GameScene); } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CMapScene::readyToShutdown() { return m_readyToExit&&!CFader::isFading(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::generateMapScreenImage() { int i; m_currentLevelSelection=0; memset(m_screenImage,0,512*256*2); copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT); for(i=0;i>12); return pos; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CMapScene::isLevelOpen(unsigned int _chapter,unsigned int _level) { return true; } int CMapScene::getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level) { return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level); } int CMapScene::getSpatulaAvailableCount(unsigned int _chapter,unsigned int _level) { ASSERT(!s_mapLevelData[_chapter][_level].m_kelpWorldLevel); return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts; } int CMapScene::getKelpTokenAvailableCount(unsigned int _chapter,unsigned int _level) { ASSERT(s_mapLevelData[_chapter][_level].m_kelpWorldLevel); return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts; } int CMapScene::hasQuestItemBeenCollected(unsigned int _chapter,unsigned int _level) { return _level&1; } /*=========================================================================== end */