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29
source/level/layercollision.h
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29
source/level/layercollision.h
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/******************************/
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/*** Solid Tile Layer Class ***/
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/******************************/
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#ifndef __LAYER_TILE_SOLID_H__
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#define __LAYER_TILE_SOLID_H__
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/*****************************************************************************/
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class CLayerTileSolid : public CLayerTile
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{
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public:
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CLayerTileSolid(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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~CLayerTileSolid();
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void init(DVECTOR &MapPos,int Shift,int Width,int Height);
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void shutdown();
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void think(DVECTOR &MapPos);
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void render();
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protected:
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};
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/*****************************************************************************/
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#endif
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