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5 changed files with 21 additions and 20 deletions
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@ -234,7 +234,7 @@ eng=I
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; C3 FMA
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[STR__INGAME__FMA_C3_SB0]
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eng=aaah
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eng=aaah!!!
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[STR__INGAME__FMA_C3_BB0]
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eng=That is amazing, how did you manage that!! Reflecto has got nothing on you kid, you must really love your mate Trevor!
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[STR__INGAME__FMA_C3_SB1]
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@ -273,7 +273,7 @@ eng=Anybody around here need a TV fixed??!!
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[STR__INGAME__FMA_C6_SB1]
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eng=Nope, just force that there, hit that, twist that, erm put that there!!
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[STR__INGAME__FMA_C6_BB0]
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eng=Congratulations SpongeyBlob you earned this. Patrick is lucky to have a friend like you!.
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eng=Congratulations SpongeyBlob you earned this. Patrick is lucky to have a friend like you!
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[STR__INGAME__FMA_C6_SB2]
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eng=Gee thanks!!!
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[STR__INGAME__FMA_C6_BB1]
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@ -295,7 +295,7 @@ eng=Happy Birthday Patrick from all your friends in Bikini Bottom!
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[STR__INGAME__FMA_PARTY_PAT0]
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eng=Today’s my birthday? Hmm. I thought I was born a long time ago in a hospital. Thanks for the signed photo of my favorite superheroes anyhow. This is the best birthday ever!!
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[STR__INGAME__FMA_PARTY_VO0]
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eng=Stand Still while I take your picture
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eng=Stand Still while I take your picture.
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[STR__INGAME__FMA_PARTY_SB]
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eng=Happy Birthday!
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[STR__INGAME__FMA_PARTY_MM]
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@ -397,8 +397,6 @@ Chapter 2 - Level 1 - 02
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eng=I ain't telling you again lad! Wear your boots and you'll go far! Argh!
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; ---------------------------------------------------------------
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; End of level celebration text
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; ---------------------------------------------------------------
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@ -427,7 +425,7 @@ eng=Now to find a pair of Shell slippers..... and in to Kelp Jungle!
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[STR__INGAME__CH3__L3__SBCELEBRATE]
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eng=Uh Oh, those plants are moving! They're not trees....... Hellllllllppppppp!
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[STR__INGAME__CH3__L4__SBCELEBRATE]
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eng=Right, lets get out of here and back to shady shoals!!. What is that smell!!
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eng=Right, lets get out of here and back to shady shoals!! What is that smell!!
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[STR__INGAME__CH4__L1__SBCELEBRATE]
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eng=Tartar sauce! It ate my coin. Double Tartar sauce, it's empty!!
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@ -173,6 +173,7 @@ fx_src := fx \
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fxbasetrail \
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fxbaseemitter \
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fxbubble \
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fxfire \
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fxthwack \
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fxnrgbar \
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fxjfish \
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@ -23,6 +23,7 @@
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#include "FX\FXLaser.h"
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#include "FX\FXThwack.h"
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#include "FX\FXBubble.h"
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#include "FX\FXFire.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXSteam.h"
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#include "FX\FXGeyser.h"
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@ -103,13 +104,13 @@ void TestFX(DVECTOR Pos,CThing *Parent)
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*/
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/*****************************************************************************/
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int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_ZZZZ;
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int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_FLAMES;
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#include "game\game.h"
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CFXZZZZ *TFX=0;
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void TestFX(DVECTOR Pos,CThing *Parent)
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{
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Pos.vy-=16*4;
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/*
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if (!TFX)
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{
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TFX=(CFXZZZZ*)CFX::Create((CFX::FX_TYPE)FXType,Pos);
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@ -119,7 +120,8 @@ void TestFX(DVECTOR Pos,CThing *Parent)
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TFX->killFX();
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TFX=0;
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}
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// CFX::Create((CFX::FX_TYPE)FXType,Parent);
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*/
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CFX::Create((CFX::FX_TYPE)FXType,Pos);
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}
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@ -240,7 +242,7 @@ CFX *NewFX;
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ASSERT(!"FX_TYPE_GAS");
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break;
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case FX_TYPE_FLAMES:
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NewFX=new ("FXFlames") CFXBaseAnim();
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NewFX=new ("FXFlames") CFXFire();
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NewFX->setBaseData(&FXFireBaseData);
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break;
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@ -87,7 +87,6 @@ int ThisFrame=CurrentFrame>>BaseData->FrameShift;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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@ -1,21 +1,22 @@
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/*****************/
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/*** Bubble FX ***/
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/*****************/
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/***************/
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/*** Fire FX ***/
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/***************/
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#ifndef __FX_FX_BUBBLE_HEADER__
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#define __FX_FX_BUBBLE_HEADER__
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#ifndef __FX_FX_FIRE_HEADER__
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#define __FX_FX_FIRE_HEADER__
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#include "fx/fxbaseanim.h"
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/*****************************************************************************/
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class CFXBubble : public CFXBaseAnim
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class CFXFire : public CFXBaseAnim
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{
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public:
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void init(DVECTOR const &Pos);
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void think(int _frames);
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void render();
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void SetSize(int W,int H) {SprW=W; SprH=H;}
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protected:
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u16 XIdx;
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int SprW,SprH;
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};
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#endif
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