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@ -296,7 +296,7 @@ CNpcEnemy *CNpcEnemy::Create(sThingActor *ThisActor)
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NPC_UNIT_TYPE enemyType = CNpcEnemy::getTypeFromMapEdit( ThisActor->Type );
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//!!!!!! Sort you life out charles - Unhappy Dave
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//!!!!!! Sort you code out charles - Unhappy Dave
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if (enemyType==14)
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{
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enemyType=CNpcEnemy::NPC_SMALL_JELLYFISH_1;
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