This commit is contained in:
Charles 2001-06-18 22:21:26 +00:00
parent 30d51474dd
commit 9fd1d95350

View file

@ -336,7 +336,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames )
case NPC_GENERIC_HIT_DEATH_START:
{
m_animPlaying = true;
//m_animPlaying = true;
m_animNo = m_data[m_type].dieAnim;
m_frame = 0;
m_state = NPC_GENERIC_HIT_DEATH_END;
@ -364,7 +364,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames )
case NPC_GENERIC_HIT_DEATH_END:
{
if ( !m_animPlaying )
//if ( !m_animPlaying )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;