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1 changed files with 2 additions and 2 deletions
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@ -336,7 +336,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames )
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case NPC_GENERIC_HIT_DEATH_START:
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{
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m_animPlaying = true;
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//m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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@ -364,7 +364,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames )
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case NPC_GENERIC_HIT_DEATH_END:
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{
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if ( !m_animPlaying )
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//if ( !m_animPlaying )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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