diff --git a/source/enemy/nfdutch.cpp b/source/enemy/nfdutch.cpp index b4e3e222a..c3bc08b5f 100644 --- a/source/enemy/nfdutch.cpp +++ b/source/enemy/nfdutch.cpp @@ -336,7 +336,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames ) case NPC_GENERIC_HIT_DEATH_START: { - m_animPlaying = true; + //m_animPlaying = true; m_animNo = m_data[m_type].dieAnim; m_frame = 0; m_state = NPC_GENERIC_HIT_DEATH_END; @@ -364,7 +364,7 @@ void CNpcFlyingDutchmanEnemy::processShot( int _frames ) case NPC_GENERIC_HIT_DEATH_END: { - if ( !m_animPlaying ) + //if ( !m_animPlaying ) { m_drawRotation += 64 * _frames; m_drawRotation &= 4095;