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@ -469,6 +469,7 @@ void CMapScene::think(int _frames)
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if(m_currentChapterSelection==3-1&&m_currentLevelSelection==1-1)
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if(m_currentChapterSelection==3-1&&m_currentLevelSelection==1-1)
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{
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{
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// Plankton FMA..
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// Plankton FMA..
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CFmaScene::selectFma(CFmaScene::FMA_SCRIPT__PLANKTON);
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GameState::setNextScene(&FmaScene);
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GameState::setNextScene(&FmaScene);
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}
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}
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else
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else
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