Initial project's source code check-in.

This commit is contained in:
ptsurbeleu 2011-07-13 16:07:32 -07:00
commit b03b0b373f
4573 changed files with 981205 additions and 0 deletions

View file

@ -0,0 +1,248 @@
// Copyright (c) 2011, Outercurve Foundation.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// - Neither the name of the Outercurve Foundation nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
using System.Threading;
namespace WebsitePanel.Import.Enterprise
{
/// <summary>
/// Animated Icon.
/// </summary>
[ToolboxItem(true)]
public class ProgressIcon : System.Windows.Forms.UserControl
{
private Thread thread = null;
private int currentFrame = 0;
private int delayInterval = 50;
private int pause = 0;
private int loopCount = 0;
private int currentLoop = 0;
private int firstFrame = 0;
private int lastFrame = 13;
private ImageList images;
private IContainer components;
/// <summary>Initializes a new instance of the <b>AnimatedIcon</b> class.
/// </summary>
public ProgressIcon()
{
CheckForIllegalCrossThreadCalls = false;
InitializeComponent();
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
}
#region Dispose
/// <summary>Clean up any resources being used.</summary>
/// <param name="disposing"><see langword="true"/> to release both managed
/// and unmanaged resources; <see langword="false"/> to release
/// only unmanaged resources.</param>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if( components != null )
components.Dispose();
if( thread != null )
thread.Abort();
}
base.Dispose( disposing );
}
#endregion
#region Component Designer generated code
/// <summary>Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ProgressIcon));
this.images = new System.Windows.Forms.ImageList(this.components);
this.SuspendLayout();
//
// images
//
this.images.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("images.ImageStream")));
this.images.TransparentColor = System.Drawing.Color.Transparent;
this.images.Images.SetKeyName(0, "ProgressImage00.bmp");
this.images.Images.SetKeyName(1, "ProgressImage01.bmp");
this.images.Images.SetKeyName(2, "ProgressImage02.bmp");
this.images.Images.SetKeyName(3, "ProgressImage03.bmp");
this.images.Images.SetKeyName(4, "ProgressImage04.bmp");
this.images.Images.SetKeyName(5, "ProgressImage05.bmp");
this.images.Images.SetKeyName(6, "ProgressImage06.bmp");
this.images.Images.SetKeyName(7, "ProgressImage07.bmp");
this.images.Images.SetKeyName(8, "ProgressImage08.bmp");
this.images.Images.SetKeyName(9, "ProgressImage09.bmp");
this.images.Images.SetKeyName(10, "ProgressImage10.bmp");
this.images.Images.SetKeyName(11, "ProgressImage11.bmp");
this.images.Images.SetKeyName(12, "ProgressImage12.bmp");
//
// ProgressIcon
//
this.Name = "ProgressIcon";
this.Size = new System.Drawing.Size(30, 30);
this.ResumeLayout(false);
}
#endregion
/// <summary>Starts animation from the beginning.
/// </summary>
public void StartAnimation()
{
StopAnimation();
CheckRange(); // Check the first and the last frames
thread = new Thread( new ThreadStart( threadFunc ) );
thread.IsBackground = true;
thread.Start();
}
/// <summary>Stops animation not changing current frame number.
/// </summary>
public void StopAnimation()
{
if( thread != null )
{
thread.Abort();
thread = null;
}
currentLoop = 0;
}
/// <summary>Displays the specified frame.</summary>
/// <param name="frame">An index of the image stored in the <see cref="ImageList"/>.</param>
public void ShowFrame2(int frame)
{
StopAnimation();
if( frame >= 0 && frame < images.Images.Count )
currentFrame = frame;
else
currentFrame = 0;
Refresh();
}
/// <summary>Occurs when the control is redrawn.</summary>
/// <param name="e">A <see cref="PaintEventArgs"/> that contains
/// the event data.</param>
/// <remarks>The <b>OnPaint</b> method draws current image from
/// the <see cref="ImageList"/> if exists.</remarks>
protected override void OnPaint(PaintEventArgs e)
{
// Draw a crossed rectangle if there is no frame to display
if( images == null ||
currentFrame < 0 ||
currentFrame >= images.Images.Count )
{
if( this.Size.Width == 0 || this.Size.Height == 0 )
return;
Pen pen = new Pen( SystemColors.ControlText );
e.Graphics.DrawRectangle( pen, 0, 0, this.Size.Width-1, this.Size.Height-1 );
e.Graphics.DrawLine( pen, 0, 0, this.Size.Width, this.Size.Height );
e.Graphics.DrawLine( pen, 0, this.Size.Height-1, this.Size.Width-1, 0 );
pen.Dispose();
}
else
{
// Draw the current frame
e.Graphics.DrawImage( images.Images[currentFrame], 0, 0, this.Size.Width, this.Size.Height );
}
}
/// <summary>The method to be invoked when the thread begins executing.
/// </summary>
private void threadFunc()
{
bool wasPause = false;
currentFrame = firstFrame;
while( thread != null && thread.IsAlive )
{
Refresh(); // Redraw the current frame
wasPause = false;
if( images != null )
{
currentFrame++;
if( currentFrame > lastFrame ||
currentFrame >= images.Images.Count )
{
if( pause > 0 ) // Sleep after every loop
{
Thread.Sleep( pause );
wasPause = true;
}
currentFrame = firstFrame;
if( loopCount != 0 ) // 0 is infinitive loop
{
currentLoop++;
}
}
if( loopCount != 0 && currentLoop >= loopCount )
{
StopAnimation(); // The loop is completed
}
}
if( !wasPause ) // That prevents summation (pause + delayInterval)
Thread.Sleep( delayInterval );
}
}
/// <summary>Check if the last frame is no less than the first one.
/// Otherwise, swap them.</summary>
private void CheckRange()
{
if( lastFrame < firstFrame )
{
int tmp = firstFrame;
firstFrame = lastFrame;
lastFrame = tmp;
}
}
}
}