Initial project's source code check-in.
This commit is contained in:
commit
b03b0b373f
4573 changed files with 981205 additions and 0 deletions
|
@ -0,0 +1,327 @@
|
|||
// Copyright (c) 2011, Outercurve Foundation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// - Redistributions of source code must retain the above copyright notice, this
|
||||
// list of conditions and the following disclaimer.
|
||||
//
|
||||
// - Redistributions in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// - Neither the name of the Outercurve Foundation nor the names of its
|
||||
// contributors may be used to endorse or promote products derived from this
|
||||
// software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Windows.Forms;
|
||||
using System.Threading;
|
||||
|
||||
namespace WebsitePanel.Import.Enterprise
|
||||
{
|
||||
/// <summary>
|
||||
/// Animated Icon.
|
||||
/// </summary>
|
||||
[ToolboxItem(true)]
|
||||
public class AnimatedIcon : System.Windows.Forms.UserControl
|
||||
{
|
||||
private Thread thread = null;
|
||||
//private ImageList imageList = null;
|
||||
private List<Image> images;
|
||||
private int currentFrame = 0;
|
||||
private int delayInterval = 50;
|
||||
private int pause = 0;
|
||||
private int loopCount = 0;
|
||||
private int currentLoop = 0;
|
||||
private int firstFrame = 0;
|
||||
private int lastFrame = 0;
|
||||
|
||||
private System.ComponentModel.Container components = null;
|
||||
|
||||
|
||||
/// <summary>Gets the <see cref="List"/> that contains
|
||||
/// the <see cref="Image"/> objects used to display animation.</summary>
|
||||
/// <value>The <see cref="List"/> that contains the <see cref="Image"/>
|
||||
/// objects used to display animated frames.</value>
|
||||
[Browsable(false)]
|
||||
public List<Image> Images
|
||||
{
|
||||
get
|
||||
{
|
||||
return images;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets delay in milliseconds between the frames.</summary>
|
||||
/// <value>The default value is 50 milliseconds.</value>
|
||||
[Category("Animated Icon")]
|
||||
[DefaultValue(50), Description("Delay in milliseconds between the frames.")]
|
||||
|
||||
public int Delay
|
||||
{
|
||||
get { return delayInterval; }
|
||||
set
|
||||
{
|
||||
if( value != delayInterval )
|
||||
{
|
||||
delayInterval = Math.Abs( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets pause in milliseconds after every loop.</summary>
|
||||
/// <value>The default value is 0 milliseconds.</value>
|
||||
[Category("Animated Icon")]
|
||||
[DefaultValue(0), Description("Pause in milliseconds after the loop ends.")]
|
||||
|
||||
public int Pause
|
||||
{
|
||||
get { return pause; }
|
||||
set
|
||||
{
|
||||
if( value != pause )
|
||||
{
|
||||
pause = Math.Abs( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets loop counter.</summary>
|
||||
/// <value>The default value is 0, i.e. infinitive loop.</value>
|
||||
[Category("Animated Icon")]
|
||||
[DefaultValue(0), Description("Loop counter. 0 means infinitive loop.")]
|
||||
|
||||
public int LoopCount
|
||||
{
|
||||
get { return loopCount; }
|
||||
set
|
||||
{
|
||||
if( value != loopCount )
|
||||
{
|
||||
loopCount = Math.Abs( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets the first frame of the animation.</summary>
|
||||
/// <value>The default value is 0.</value>
|
||||
[Category("Animated Icon")]
|
||||
[DefaultValue(0), Description("First frame of the animation.")]
|
||||
|
||||
public int FirstFrame
|
||||
{
|
||||
get { return firstFrame; }
|
||||
set
|
||||
{
|
||||
if( value != firstFrame )
|
||||
{
|
||||
firstFrame = Math.Abs( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets the last frame of the animation.</summary>
|
||||
/// <value>The default value is 0.</value>
|
||||
[Category("Animated Icon")]
|
||||
[DefaultValue(0), Description("Last frame of the animation.")]
|
||||
|
||||
public int LastFrame
|
||||
{
|
||||
get { return lastFrame; }
|
||||
set
|
||||
{
|
||||
if( value != lastFrame )
|
||||
{
|
||||
lastFrame = Math.Abs( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>Initializes a new instance of the <b>AnimatedIcon</b> class.
|
||||
/// </summary>
|
||||
public AnimatedIcon()
|
||||
{
|
||||
CheckForIllegalCrossThreadCalls = false;
|
||||
InitializeComponent();
|
||||
images = new List<Image>();
|
||||
|
||||
this.SetStyle(ControlStyles.UserPaint, true);
|
||||
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
this.SetStyle(ControlStyles.DoubleBuffer, true);
|
||||
this.SetStyle(ControlStyles.ResizeRedraw, true);
|
||||
}
|
||||
|
||||
#region Dispose
|
||||
/// <summary>Clean up any resources being used.</summary>
|
||||
/// <param name="disposing"><see langword="true"/> to release both managed
|
||||
/// and unmanaged resources; <see langword="false"/> to release
|
||||
/// only unmanaged resources.</param>
|
||||
protected override void Dispose( bool disposing )
|
||||
{
|
||||
if( disposing )
|
||||
{
|
||||
if( components != null )
|
||||
components.Dispose();
|
||||
|
||||
if( thread != null )
|
||||
thread.Abort();
|
||||
}
|
||||
base.Dispose( disposing );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Component Designer generated code
|
||||
/// <summary>Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
//
|
||||
// AnimatedIcon
|
||||
//
|
||||
this.Name = "AnimatedIcon";
|
||||
this.Size = new System.Drawing.Size(16, 16);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>Starts animation from the beginning.
|
||||
/// </summary>
|
||||
public void StartAnimation()
|
||||
{
|
||||
StopAnimation();
|
||||
CheckRange(); // Check the first and the last frames
|
||||
|
||||
thread = new Thread( new ThreadStart( threadFunc ) );
|
||||
thread.IsBackground = true;
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
/// <summary>Stops animation not changing current frame number.
|
||||
/// </summary>
|
||||
public void StopAnimation()
|
||||
{
|
||||
if( thread != null )
|
||||
{
|
||||
thread.Abort();
|
||||
thread = null;
|
||||
}
|
||||
currentLoop = 0;
|
||||
}
|
||||
|
||||
/// <summary>Displays the specified frame.</summary>
|
||||
/// <param name="frame">An index of the image stored in the <see cref="ImageList"/>.</param>
|
||||
public void ShowFrame(int frame)
|
||||
{
|
||||
StopAnimation();
|
||||
|
||||
if( frame >= 0 && frame < images.Count )
|
||||
currentFrame = frame;
|
||||
else
|
||||
currentFrame = 0;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
/// <summary>Occurs when the control is redrawn.</summary>
|
||||
/// <param name="e">A <see cref="PaintEventArgs"/> that contains
|
||||
/// the event data.</param>
|
||||
/// <remarks>The <b>OnPaint</b> method draws current image from
|
||||
/// the <see cref="ImageList"/> if exists.</remarks>
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
// Draw a crossed rectangle if there is no frame to display
|
||||
|
||||
if( images == null ||
|
||||
currentFrame < 0 ||
|
||||
currentFrame >= images.Count )
|
||||
{
|
||||
if( this.Size.Width == 0 || this.Size.Height == 0 )
|
||||
return;
|
||||
|
||||
Pen pen = new Pen( SystemColors.ControlText );
|
||||
e.Graphics.DrawRectangle( pen, 0, 0, this.Size.Width-1, this.Size.Height-1 );
|
||||
e.Graphics.DrawLine( pen, 0, 0, this.Size.Width, this.Size.Height );
|
||||
e.Graphics.DrawLine( pen, 0, this.Size.Height-1, this.Size.Width-1, 0 );
|
||||
pen.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw the current frame
|
||||
|
||||
e.Graphics.DrawImage( images[currentFrame], 0, 0, this.Size.Width, this.Size.Height );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>The method to be invoked when the thread begins executing.
|
||||
/// </summary>
|
||||
private void threadFunc()
|
||||
{
|
||||
bool wasPause = false;
|
||||
currentFrame = firstFrame;
|
||||
|
||||
while( thread != null && thread.IsAlive )
|
||||
{
|
||||
Refresh(); // Redraw the current frame
|
||||
wasPause = false;
|
||||
|
||||
if( images != null )
|
||||
{
|
||||
currentFrame++;
|
||||
if( currentFrame > lastFrame ||
|
||||
currentFrame >= images.Count )
|
||||
{
|
||||
if( pause > 0 ) // Sleep after every loop
|
||||
{
|
||||
Thread.Sleep( pause );
|
||||
wasPause = true;
|
||||
}
|
||||
|
||||
currentFrame = firstFrame;
|
||||
if( loopCount != 0 ) // 0 is infinitive loop
|
||||
{
|
||||
currentLoop++;
|
||||
}
|
||||
}
|
||||
|
||||
if( loopCount != 0 && currentLoop >= loopCount )
|
||||
{
|
||||
StopAnimation(); // The loop is completed
|
||||
}
|
||||
}
|
||||
if( !wasPause ) // That prevents summation (pause + delayInterval)
|
||||
Thread.Sleep( delayInterval );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Check if the last frame is no less than the first one.
|
||||
/// Otherwise, swap them.</summary>
|
||||
private void CheckRange()
|
||||
{
|
||||
if( lastFrame < firstFrame )
|
||||
{
|
||||
int tmp = firstFrame;
|
||||
firstFrame = lastFrame;
|
||||
lastFrame = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue