using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.player { class SetLatestAchievementsPacket { public const ushort OPCODE = 0x01A3; public const uint PACKET_SIZE = 0150; private byte[] mainstoryFlags = new byte[7]; private byte[] classFlags = new byte[2*17]; public static SubPacket buildPacket(uint playerActorID) { return null; } } }