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Got warp working. BROKE ACTOR SPAWNING!
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parent
360d72b376
commit
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11 changed files with 137 additions and 14 deletions
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@ -16,6 +16,14 @@ namespace FFXIVClassic_Lobby_Server
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static void Main(string[] args)
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{
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Console.WriteLine("{0:x}", Utils.MurmurHash2("playerWork.questScenario[0]", 0));
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Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispPlayer[0]", 0));
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Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispTarget[0]", 0));
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Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispName[0]", 0));
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Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispHead[0]", 0));
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Console.WriteLine("{0:x}", Utils.MurmurHash2("work.server", 0));
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#if DEBUG
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TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
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Debug.Listeners.Add(myWriter);
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@ -86,6 +94,10 @@ namespace FFXIVClassic_Lobby_Server
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Log.error("Could not load packet: " + e);
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}
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}
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else if (split[0].Equals("warp"))
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{
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server.doWarp(split[1], split[2], split[3], split[4]);
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}
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else if (split[0].Equals("property"))
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{
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server.testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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