Got warp working. BROKE ACTOR SPAWNING!

This commit is contained in:
Filip Maj 2016-01-08 21:37:09 -05:00
parent 360d72b376
commit fac9d28529
11 changed files with 137 additions and 14 deletions

View file

@ -16,6 +16,14 @@ namespace FFXIVClassic_Lobby_Server
static void Main(string[] args)
{
Console.WriteLine("{0:x}", Utils.MurmurHash2("playerWork.questScenario[0]", 0));
Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispPlayer[0]", 0));
Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispTarget[0]", 0));
Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispName[0]", 0));
Console.WriteLine("{0:x}", Utils.MurmurHash2("work.dispHead[0]", 0));
Console.WriteLine("{0:x}", Utils.MurmurHash2("work.server", 0));
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
@ -86,6 +94,10 @@ namespace FFXIVClassic_Lobby_Server
Log.error("Could not load packet: " + e);
}
}
else if (split[0].Equals("warp"))
{
server.doWarp(split[1], split[2], split[3], split[4]);
}
else if (split[0].Equals("property"))
{
server.testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);