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Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true.
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3 changed files with 30 additions and 7 deletions
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@ -12,10 +12,10 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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public const ushort OPCODE = 0x01D3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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public static SubPacket buildPacket(uint playerActorID, bool startGM)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = 1;
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data[0] = (byte)(startGM ? 1 : 0);
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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