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Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true.
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parent
6f8125a947
commit
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3 changed files with 30 additions and 7 deletions
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send
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public const ushort OPCODE = 0x0005;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket buildPacket(uint playerActorID, uint mapID)
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public static SubPacket buildPacket(uint playerActorID, uint mapID, uint regionID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((uint)mapID);
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binWriter.Write((uint)0x9B);
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binWriter.Write((uint)regionID);
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binWriter.Write((uint)0x28);
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}
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}
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