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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 23:44:34 +02:00
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
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parent
ad88c0b28a
commit
f7482781e5
26 changed files with 638 additions and 359 deletions
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@ -1,7 +1,8 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.group.work;
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using FFXIVClassic_Map_Server.actors.group.Work;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -13,13 +14,25 @@ namespace FFXIVClassic_Map_Server.actors.group
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class Relation : Group
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{
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public RelationWork work = new RelationWork();
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public uint charaOther;
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private uint charaOther;
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private ulong topicGroup;
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public Relation(ulong groupIndex, uint host, uint other, uint command) : base (groupIndex)
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public Relation(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
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{
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this.charaOther = other;
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work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
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work._globalTemp.variableCommand = command;
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this.topicGroup = topicGroup;
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}
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public uint GetHost()
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{
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return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF);
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}
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public uint GetOther()
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{
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return charaOther;
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}
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public override int GetMemberCount()
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@ -32,14 +45,32 @@ namespace FFXIVClassic_Map_Server.actors.group
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return Group.GroupInvitationRelationGroup;
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}
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public override List<GroupMember> BuildMemberList()
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public ulong GetTopicGroupIndex()
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{
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return null;
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return topicGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF);
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groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName));
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groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName));
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return groupMembers;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "work._globalTemp.host");
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id, session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test, true, false);
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}
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}
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