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Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
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26 changed files with 638 additions and 359 deletions
63
FFXIVClassic Map Server/actors/group/MonsterParty.cs
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63
FFXIVClassic Map Server/actors/group/MonsterParty.cs
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class MonsterParty : Group
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{
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private List<uint> monsterMembers = new List<uint>();
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public MonsterParty(ulong groupIndex, uint[] initialMonsterMembers)
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: base(groupIndex)
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{
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for (int i = 0; i < initialMonsterMembers.Length; i++)
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monsterMembers.Add(initialMonsterMembers[i]);
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}
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public void AddMember(uint memberId)
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{
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monsterMembers.Add(memberId);
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SendGroupPacketsAll(monsterMembers);
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}
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public void RemoveMember(uint memberId)
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{
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monsterMembers.Remove(memberId);
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SendGroupPacketsAll(monsterMembers);
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
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foreach (uint charaId in monsterMembers)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(charaId).customDisplayName));
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}
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return groupMembers;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id, session.id);
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session.QueuePacket(test, true, false);
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}
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public override uint GetTypeId()
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{
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return Group.MonsterPartyGroup;
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}
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}
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}
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