The journal update msg shows even when completing quests now. Added Revenge on the Reavers, Till Death Do Us Part, Beryl Overboard, Have You Seen My Son, and Food for Thought.

This commit is contained in:
Filip Maj 2022-03-01 14:29:59 -05:00
parent 96f9119cca
commit f491c63b98
6 changed files with 663 additions and 2 deletions

View file

@ -0,0 +1,108 @@
require ("global")
--[[
Quest Script
Name: Revenge on the Reavers
Code: Etc1l3
Id: 110636
Prereq: Level 45, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Reavers.
SEQ_001 = 1; -- Talk to Chaunollet.
-- Actor Class Ids
ENPC_CHAUNOLLET = 1000125;
BNPC_REAVER_CLAWS = 2180301;
BNPC_REAVER_FINS = 2180302;
BNPC_REAVER_EYES = 2180303;
-- Quest Markers
MRKR_REAVER_AREA = 11063601;
MRKR_CHAUNOLLET = 11063602;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_CHAUNOLLET);
quest:SetENpc(BNPC_REAVER_EYES);
quest:SetENpc(BNPC_REAVER_FINS);
quest:SetENpc(BNPC_REAVER_CLAWS);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_CHAUNOLLET and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventChaunolletStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_CHAUNOLLET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000Chaunollet");
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_CHAUNOLLET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010Chaunollet");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
-- TODO FINISH THIS
function onKillBNpc(player, quest, bnpc)
if (bnpc == BNPC_REAVER_EYES or bnpc == BNPC_REAVER_FINS or bnpc == BNPC_REAVER_CLAWS) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_REAVER_AREA;
elseif (sequence == SEQ_001) then
return MRKR_CHAUNOLLET;
end
end