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Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
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19 changed files with 313 additions and 34 deletions
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@ -7,14 +7,14 @@ Functions:
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eventPushStepOpenRetainerMenu() - Opens menu to choose retainer
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eventRingBell() - Plays the bell ring animation
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eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen
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eventTalkRetainerMenu(?, ?) - Opens retainer menu
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eventTalkRetainerDismissal(?)
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eventTalkRetainerMannequin(?)
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eventTalkRetainerItemTrade(?)
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eventTalkRetainerItemList(?)
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eventTalkSelectBazaarStreet(?)
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eventReturnResult(?, ?)
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eventTalkFinish()
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eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu.
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eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
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eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling.
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eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
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eventTalkRetainerItemList(?) - ??Opens bazaar??
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eventReturnResult(?, ?) - ??Trade related??
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eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20.
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eventTalkFinish() - Finishs the talk with retainer
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eventPlayerTurn(rotation) - Turns the player
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--]]
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@ -25,8 +25,8 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu");
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callClientFunction(player, "eventRingBell");
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callClientFunction(player, "eventTalkRetainerMenu");
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retainerNumber = callClientFunction(player, "eventPushRetainerCallCaution", true, false);
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--player:SpawnMyRetainer(npc, retainerNumber);
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--callClientFunction(player, "eventRingBell");
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player:EndEvent();
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end
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