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Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
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19 changed files with 313 additions and 34 deletions
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class RetainerMeetingRelationGroup : Group
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{
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Player player;
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Retainer retainer;
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public RetainerMeetingRelationGroup(ulong groupIndex, Player player, Retainer retainer)
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: base(groupIndex)
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{
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this.player = player;
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this.retainer = retainer;
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}
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public override int GetMemberCount()
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{
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return 2;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(player.actorId, -1, 0x83, false, true, player.customDisplayName));
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groupMembers.Add(new GroupMember(retainer.actorId, -1, 0x83, false, true, retainer.customDisplayName));
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return groupMembers;
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}
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public override uint GetTypeId()
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{
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return 50003;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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}
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}
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