Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.

This commit is contained in:
Filip Maj 2017-09-05 12:37:23 -04:00
parent b5054debea
commit f437b36f5a
19 changed files with 313 additions and 34 deletions

View file

@ -76,7 +76,7 @@ namespace FFXIVClassic_Map_Server
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, ItemData> gamedataItems = new Dictionary<uint, ItemData>();
try
{
conn.Open();
@ -611,7 +611,7 @@ namespace FFXIVClassic_Map_Server
}
}
}
public static bool IsQuestCompleted(Player player, uint questId)
{
bool isCompleted = false;
@ -677,7 +677,7 @@ namespace FFXIVClassic_Map_Server
currentPrivateAreaType,
homepoint,
homepointInn
FROM characters WHERE id = @charId";
FROM characters WHERE id = @charId";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
@ -693,7 +693,7 @@ namespace FFXIVClassic_Map_Server
player.oldRotation = player.rotation = reader.GetFloat(4);
player.currentMainState = reader.GetUInt16(5);
player.zoneId = reader.GetUInt32(6);
player.isZoning = true;
player.isZoning = true;
player.gcCurrent = reader.GetByte(7);
player.gcRankLimsa = reader.GetByte(8);
player.gcRankGridania = reader.GetByte(9);
@ -718,7 +718,7 @@ namespace FFXIVClassic_Map_Server
if (player.destinationZone != 0)
player.zoneId = player.destinationZone;
if (player.privateArea != null && !player.privateArea.Equals(""))
player.zone = Server.GetWorldManager().GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType);
else
@ -888,8 +888,8 @@ namespace FFXIVClassic_Map_Server
int count = 0;
while (reader.Read())
{
player.charaWork.status[count] = reader.GetUInt16(0);
player.charaWork.statusShownTime[count] = reader.GetUInt32(1);
player.charaWork.status[count] = reader.GetUInt16("statusId");
player.charaWork.statusShownTime[count] = reader.GetUInt32("expireTime");
}
}
@ -1690,7 +1690,7 @@ namespace FFXIVClassic_Map_Server
}
finally
{
conn.Dispose();
conn.Dispose();
}
}
@ -1905,7 +1905,7 @@ namespace FFXIVClassic_Map_Server
SET
chocoboAppearance=@chocoboAppearance
WHERE
characterId = @characterId";
characterId = @characterId";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@characterId", player.actorId);
@ -1924,6 +1924,53 @@ namespace FFXIVClassic_Map_Server
}
}
}
public static Tuple<uint, uint, string> GetRetainer(Player player, int retainerIndex)
{
Tuple<uint, uint, string> data = null;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT server_retainers.id as retainerId, server_retainers.name as name, actorClassId FROM characters_retainers
INNER JOIN server_retainers ON characters_retainers.retainerId = server_retainers.id
WHERE characterId = @charaId
ORDER BY id
LIMIT 1 OFFSET @retainerIndex
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex-1);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint retainerId = reader.GetUInt32("retainerId");
string name = reader.GetString("name");
uint actorClassId = reader.GetUInt32("actorClassId");
data = new Tuple<uint, uint, string>(retainerId, actorClassId, name);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return data;
}
}
}
}

View file

@ -82,6 +82,7 @@
<Compile Include="actors\chara\npc\ActorClass.cs" />
<Compile Include="actors\chara\npc\NpcWork.cs" />
<Compile Include="actors\chara\AetheryteWork.cs" />
<Compile Include="actors\chara\npc\Retainer.cs" />
<Compile Include="actors\chara\player\Equipment.cs" />
<Compile Include="actors\chara\player\Inventory.cs" />
<Compile Include="actors\chara\Work.cs" />
@ -92,6 +93,7 @@
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\GLContentGroup.cs" />
<Compile Include="actors\group\ContentGroup.cs" />
<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
<Compile Include="actors\group\Work\GlobalTemp.cs" />
<Compile Include="actors\group\Group.cs" />
@ -260,6 +262,10 @@
<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
<Compile Include="packets\send\search\ItemSearchResult.cs" />
<Compile Include="packets\send\search\ItemSearchResultsEndPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBodyPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBeginPacket.cs" />
<Compile Include="packets\send\SendMessagePacket.cs" />
<Compile Include="packets\send\SetMapPacket.cs" />
<Compile Include="packets\send\SetMusicPacket.cs" />

View file

@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateNamePacket()
{
return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : "");
}
public SubPacket CreateSpeedPacket()

View file

@ -0,0 +1,31 @@
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
class Retainer : Npc
{
public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
{
this.actorId = 0xD0000000 | id;
}
public void SendBazaarItems(Player player)
{
Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
bazaar.SendFullInventory(player);
}
public void SendStorageItems(Player player)
{
Inventory storage = new Inventory(this, 4, 1);
storage.SendFullInventory(player);
}
}
}

View file

@ -11,10 +11,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
class Inventory
{
public const ushort NORMAL = 0x0000; //Max 0xC8
public const ushort NORMAL = 0x0000; //Max 0xC8
public const ushort TRADE = 0x0001; //Max 0x96
public const ushort LOOT = 0x0004; //Max 0xA
public const ushort MELDREQUEST = 0x0005; //Max 0x04
public const ushort BAZAAR = 0x0007; //Max 0x0A
public const ushort MELDREQUEST = 0x0005; //Max 0x04
public const ushort BAZAAR = 0x0007; //Max 0x0A
public const ushort RETAINER_BAZAAR = 0x0008; //????
public const ushort CURRENCY = 0x0063; //Max 0x140
public const ushort KEYITEMS = 0x0064; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23

View file

@ -20,6 +20,7 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.Actors
{
@ -134,6 +135,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Instancing
public Retainer currentSpawnedRetainer = null;
public bool sentRetainerSpawn = false;
private List<Director> ownedDirectors = new List<Director>();
private Director loginInitDirector = null;
@ -1558,6 +1563,12 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendMyTradeToPlayer(Player player)
{
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
tradeInventory.SendFullInventory(player);
}
public void SendDataPacket(params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
@ -1730,5 +1741,40 @@ namespace FFXIVClassic_Map_Server.Actors
Database.ChangePlayerChocoboAppearance(this, appearanceId);
chocoboAppearance = appearanceId;
}
public bool SpawnMyRetainer(Npc bell, int retainerIndex)
{
Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex);
ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
if (actorClass == null)
return false;
float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
Retainer retainer = new Retainer(retainerData.Item1, retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
retainer.LoadEventConditions(actorClass.eventConditions);
//RetainerMeetingRelationGroup group = new RetainerMeetingRelationGroup(5555, this, retainer);
//group.SendGroupPackets(playerSession);
currentSpawnedRetainer = retainer;
sentRetainerSpawn = false;
return true;
}
public void DespawnMyRetainer()
{
if (currentSpawnedRetainer != null)
{
currentSpawnedRetainer = null;
}
}
}
}

View file

@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}

View file

@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
session.QueuePacket(test);
}

View file

@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}

View file

@ -0,0 +1,58 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class RetainerMeetingRelationGroup : Group
{
Player player;
Retainer retainer;
public RetainerMeetingRelationGroup(ulong groupIndex, Player player, Retainer retainer)
: base(groupIndex)
{
this.player = player;
this.retainer = retainer;
}
public override int GetMemberCount()
{
return 2;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(player.actorId, -1, 0x83, false, true, player.customDisplayName));
groupMembers.Add(new GroupMember(retainer.actorId, -1, 0x83, false, true, retainer.customDisplayName));
return groupMembers;
}
public override uint GetTypeId()
{
return 50003;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}
}
}

View file

@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.dataobjects
{
@ -96,13 +97,30 @@ namespace FFXIVClassic_Map_Server.dataobjects
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
if (!list.Contains(actorInstanceList[i]))
//Retainer Instance
if (actorInstanceList[i] is Retainer && playerActor.currentSpawnedRetainer == null)
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
else if (!list.Contains(actorInstanceList[i]) && !(actorInstanceList[i] is Retainer))
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
//Retainer Instance
if (playerActor.currentSpawnedRetainer != null && !playerActor.sentRetainerSpawn)
{
Actor actor = playerActor.currentSpawnedRetainer;
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
playerActor.sentRetainerSpawn = true;
}
//Add new actors or move
for (int i = 0; i < list.Count; i++)
{

View file

@ -194,7 +194,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
public SubPacket buildPacket(uint actorID)
{
binWriter.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);